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楼主: SilverSaint

【角色扮演】暗黑之门:伦敦(Hellgate:London)

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 楼主| 发表于 20-11-2007 12:59 AM | 显示全部楼层
原帖由 fAnz 于 19-11-2007 10:38 PM 发表

大大~~我得cd不懂在那里
我的cd key也没啦
你可以给我你的马??
还是有谁能给我一个??


不见了?正版的?
CD Key一个游戏只有一个,那能给你呢?
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 楼主| 发表于 20-11-2007 01:01 AM | 显示全部楼层
原帖由 poisonSoup 于 20-11-2007 12:00 AM 发表
http://i180.photobucket.com/albums/x290/poisonsoup2/screenshot_000032.jpg

有人要吗?


我的Summoner初哥用得着。
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 楼主| 发表于 20-11-2007 01:02 AM | 显示全部楼层
原帖由 george_bf 于 20-11-2007 12:20 AM 发表
请问如果不买正版能玩LAN GAME吗?


这游戏应该不支持LAN。
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 楼主| 发表于 20-11-2007 01:43 AM | 显示全部楼层
你爱Hellgate: London吗?
你对Hellgate: London有热情吗?
如果有,就来支持Hellgate: London吧!


你有小老鼠手腕吗?

http://hellgate.incgamers.com/n/4603/help-flagship-improve-hellgate-london

[ 本帖最后由 SilverSaint 于 20-11-2007 01:48 AM 编辑 ]
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 楼主| 发表于 20-11-2007 10:04 AM | 显示全部楼层
The out-of-memory issue 2,更新

Monday: Did some research about structured exception handling and messed around with some of the crash handler code. It normally will upload a crash dump to us when one of the clients crashes, but not the case in the out-of-memory situation.
Since the upload code is allocating a bunch of memory it causes a second exception in the unhandled exception filter, terminating the process. I'm probably going to reserve 1MB of memory for this situation and see if that fixes that. I'll also enable some of the metric information in the allocators for the release build, so if the new allocators themselves don't end up fixing the problem, at least you'll all be generating tons of data that I can scan.
Here's a great link if you read this kind of stuff: http://www.microsoft.com/msj/0197/ex...exception.aspx

Tuesday: Some bad news - the new allocators do not fix the problem by themselves. Some good news - I have a ton of info now and have a direction. The testers were running multiplayer today and got a bunch of crashes. The allocators are dumping out lots of information and it is pretty easy to reproduce the crash, so at least now I can see what is going on.
After 3 hours of playing, the largest virtual address free block went from 219MB to 9MB. Some piece of code wanted a 16MB chunk and BAM it was all over. The good thing is i've got logs during the entire 3 hour session so I can go through them and see exactly what was going on.
From examination of the last trace, it looks like used virtual space is at 1600MB (on XP 32bit), so there is 400MB of unusable fragmented address space. I've got some ideas on how to proceed: I'm going to create 2 new allocators to seperate the allocation patterns into slow and fast allocations. Things that get allocated once and stay around forever will be pulled out into their own allocator.
Things that come/go quickly will be in their own as well. It is going to take probably a day to get these new allocators in and being used in the right places. I wish I could continue tonight, but I was up all last night and I'm fading fast.

Wednesday: Some good news: The Static and Scratch allocators are now complete. I need to move 50-100 parts of the code to start using these new allocators, which could take some time (maybe a few days). I'll get started tonight and see what I can do. Each system I switch over should increase the mean-time-to-failure by a little bit, so it should be exciting for me to see the progress over the next few days. Even without these changes, I think there is going to be a huge stability increase next week with the new patch due to many other crashing bugs being fixed.

Thursday: Last night I got most of the static allocations switched over and I added some metrics to track the max lifetime of allocations so I can see which origins are good candidates to move to the scratch allocator. I've got a list of about 30 things already, but I've asked our test team to do a multiplayer bash until it runs out of memory and then send me the logs which I will extract a better list from.
Last time it took about 3 hours before it started crashing. We'll see how long it takes this time. In the meantime I'm going to get a few hours sleep. After I get the logs, I imagine it will take a day or two to move those things over to the scratch allocator, at which point I can measure progress and determine if/what steps need to be taken further. I see the end in sight. I just hope it isn't a mirage.

Friday: Some good news at last - we found a leak in the wardrobe system. Whenever you inspect an item (right click and see details), it leaks about a meg of memory. You might want to limit the number of times you inspect items until we get it patched.

- Cellwind
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发表于 20-11-2007 11:33 AM | 显示全部楼层
原帖由 SilverSaint 于 20-11-2007 01:43 发表
你爱Hellgate: London吗?
你对Hellgate: London有热情吗?
如果有,就来支持Hellgate: London吧!

http://hellgate.incgamers.com/gallery/data/501/Tattoo_Marksman.jpg
你有小老鼠手腕吗?

h ...


umm...那个hunter面罩...是我在game里所见过的面罩,最看得过眼的一个
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发表于 20-11-2007 12:19 PM | 显示全部楼层
卡帖1
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发表于 20-11-2007 12:19 PM | 显示全部楼层
卡帖2
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发表于 20-11-2007 04:43 PM | 显示全部楼层
原帖由 kitkatlow 于 19-11-2007 11:57 PM 发表
如果是百多块的正版,我不认为会随便连盒子也不见。
就算是翻版很多人都好好收藏。

会不见的,通常都是本来就什么都没有。只是下载的。


我真的是有买拉,但是是翻版得。。
可是cd不懂在那里
封面还有在


没关系拉,我玩single好了
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发表于 20-11-2007 06:52 PM | 显示全部楼层
玩到現在 說真的 我還不明白故事   只明白開頭的Video
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 楼主| 发表于 20-11-2007 07:56 PM | 显示全部楼层
原帖由 allthebestt 于 20-11-2007 06:52 PM 发表
玩到現在 說真的 我還不明白故事   只明白開頭的Video


那就快点买本HGL小说来看看吧,
我越看越起劲了。
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 楼主| 发表于 20-11-2007 07:59 PM | 显示全部楼层


在进入Elite Passage后,
再有个Treasure Passage。。。
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 楼主| 发表于 20-11-2007 08:03 PM | 显示全部楼层

有那位BM要这把剑吗?
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发表于 20-11-2007 08:22 PM | 显示全部楼层
小說是英文 <<我就暈倒   還是找找看有沒有中文的

果然是把絕世寶劍  我的BM還有很長的路 不能握

還有想問 物理武器加 XX stun 又 加 XX poison  會不會影響 兩個功能效果??

[ 本帖最后由 allthebestt 于 20-11-2007 09:30 PM 编辑 ]
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发表于 20-11-2007 09:14 PM | 显示全部楼层
刚刚在 lowyat forum 看到的

This is one of the post that I made in my HGL guild forum,

As part of this epic grand sage of IAH, here it goes,

Episode I : The Beta Menace

Episode II : Attack of the Peasants

Episode III : Revenge of IAH: WIPE !!

Episode IV : A New Hope: No WIPE !!

Episode V : ??

Episode VI : ??

Your prediction and suggestion to V and VI ?? (sarcasm to the max )


IAH 真是的........

[ 本帖最后由 DSSD-Stargazer 于 20-11-2007 09:17 PM 编辑 ]
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发表于 20-11-2007 09:19 PM | 显示全部楼层
我还没买所以想听听你们的意见

好玩吗?

会 lag 吗?


server 没换钱会有什么不一样?比起其他普通 account?
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发表于 20-11-2007 10:28 PM | 显示全部楼层

回复 #736 cupid25 的帖子

好像 Dungeon Siege、Neverwinter Nights 的玩法。
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发表于 20-11-2007 10:34 PM | 显示全部楼层
還有物理搶 加了 XX stun ,那些怪物好像沒中stun  還會動 看來是有摡率
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 楼主| 发表于 20-11-2007 10:36 PM | 显示全部楼层
原帖由 allthebestt 于 20-11-2007 08:22 PM 发表
小說是英文 <<我就暈倒   還是找找看有沒有中文的
果然是把絕世寶劍  我的BM還有很長的路 不能握
還有想問 物理武器加 XX stun 又 加 XX poison  會不會影響 兩個功能效果??


可以练英文嘛。迟点应该会有翻译华文版吧!
如果你要就跟我要吧,如果还没给别人或拆了。
物理武器加XX stun加 XX poison的话,
应该会有两重属性的伤害吧!
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 楼主| 发表于 20-11-2007 10:39 PM | 显示全部楼层
原帖由 DSSD-Stargazer 于 20-11-2007 09:14 PM 发表
刚刚在 lowyat forum 看到的


Episode V : A new lies?
Episode VI : All players quit HGL?
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