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【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)
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楼主 |
发表于 13-10-2014 08:58 PM
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发表于 13-10-2014 10:10 PM
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发表于 13-10-2014 11:10 PM
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silversaint 发表于 13-10-2014 08:58 PM 
Grim Misadventure #56: What's New in B22
Grim Dawn B22即将来临,先看看B22会带来什么改变吧。
那個自己屬於自己的loot system早就該做了,上次我開給別人進來玩,直接搶完我的裝
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发表于 13-10-2014 11:17 PM
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kira 发表于 13-10-2014 11:10 PM 
那個自己屬於自己的loot system早就該做了,上次我開給別人進來玩,直接搶完我的裝
以前titanquest也是要搶的
這次就有進步,不會死抱着舊系統
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楼主 |
发表于 14-10-2014 03:47 AM
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所以我目前Host MP的话就会放密码 “CaRi”,
打得好辛苦结果装备给别人抢光了~
有人玩Arcanist吗?
习惯玩拳拳到肉的战士后转去玩魔法师有点不能适应~ |
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发表于 14-10-2014 06:16 PM
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silversaint 发表于 14-10-2014 03:47 AM 
所以我目前Host MP的话就会放密码 “CaRi”,
打得好辛苦结果装备给别人抢光了~
前幾天有小玩一下,還不錯~
最近都是玩ps4多
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发表于 14-10-2014 06:19 PM
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poisonsoup 发表于 13-10-2014 11:17 PM 
以前titanquest也是要搶的
這次就有進步,不會死抱着舊系統
覺得他們有做很多改變了,還不錯~只是進度很慢,也怪不得他們
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发表于 14-10-2014 07:54 PM
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kira 发表于 14-10-2014 06:19 PM 
覺得他們有做很多改變了,還不錯~只是進度很慢,也怪不得他們
kickstarter的钱也收了
之前的捐款也收了
还不要快点做工
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楼主 |
发表于 16-11-2014 05:41 AM
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Grim Dawn Update v0.3.0.4 (b22)
With this update complete, we are now full-steam ahead to begin closed testing of the first part of Act 3, which is expected to go live by the end of January. The first chapter of Act 3 will lead up to the gates of a new NPC enclave "Homestead" and introduce you to new locations, characters and challenging content, including a large side-area.
[Major New Features]- You can now toggle Instanced Loot when setting up a Multiplayer session. Instanced Loot causes items that drop in Multiplayer to be assigned/visible to specific players, just like in a Singleplayer session. Items dropped from player inventories are visible to all players. You can disable this setting to play with the standard Free-For-All loot.
- The Shared Stash has been expanded with additional tabs available for purchase with iron bits. These tabs, once unlocked, are available to all of your characters.
- Weapon DPS comparisons have been added. You can now compare Weapon DPS directly through the item's tooltip. Hold Ctrl to compare DPS without attached Components.
[Art]- Removed the light source from various shield spells, such as Sphere of Protection. When cast together, the light sources from several shields would add up to create blindingly bright effects.
- Updated art on Duelist's Sabre.
[Animation]- Fixed a bug where the ranged guards in Devil's Crossing would lose their weapons after throwing blackwater cocktails
- New and faster animation for Zolhan's Technique, which visually matches the description of the skill. Players will be able to better discern the skill proccing when using all melee weapon types.
[Tech]- Item tooltips that are too long will no longer clip the top off on smaller resolutions
- Move To quickbar skill now ignores the UI if the key is being held down
- Relic headings in the Crafting UI are now sorted by their power level instead of alphabetically
- New inventory button, "Auto-Complete Components". When used, will combine all Partial Components in that inventory section.
- Private and Transfer stashes now have "Auto Sort" and "Auto-Complete" buttons
- Fixed a bug where loading new characters saved to the Steam cloud would fail with a black screen
- Steam cloud saves can now be downloaded back into local storage via the network options page (warning: this will overwrite locally stored characters with the same names as character stored in the cloud if used!)
- Health and Energy Regeneration on the Character Sheet now include Health and Energy Per Second costs from skills
- Fixed a bug that could cause Manifestation for Iskander's Elemental Exchange not to work properly
[Game]- The personal character stash is now available unlocked for all characters. You no longer need to unlock additional portions through iron bits.
- PVP - Player damage and the duration of crowd control effects (ex. Stun) are now reduced by 50% against other players. This should make player vs. player combat a little more engaging and reduce the occurrence of stun-locks and insta-kills. Please note that Grim Dawn is not a PvP game first, so PvP will never be balanced the way competitive games are.
- The attacks on Devil's Crossing are now more dynamic. They grow in strength as you get closer to the Warden, then cease entirely when the leader of the Aetherials in the Burrwitch area falls. Likewise, outlaws will now attack from the Arkovian Foohills once the bridge is restored.
- Reduced the damage and stun duration on Shambler rock throw attacks
- Slith Necklaces now drop per player in Multiplayer
- Direni no longer drops a Blood of Ch'thon if killed in Devil's Crossing. The blood is now given out as part of the quest reward for killing him. This assures that all players on the quest receive the blood in a multiplayer session. The blood will not be rewarded if the character completing the quest is lower than level 5.
[Itemization]- Increased all shield damage by approximately 20%
- The blueprint for the relic Corruption now requires Viscous Venom instead of Mutated Scales
- The Homebrewed Potion skill on the Alchemist's Belt now has a 100% chance to trigger at 20% health, instead of a 15% chance to trigger on low health
- Soul's Touch now gives a bonus to Callidor's Tempest instead of Panetti's Replicating Missile
- Updated stats on Zealot's Gauntlets
- Blunt weapons previously called Scepters have been renamed to Warmaces to avoid confusion with the caster weapons. This is mostly relevant to community translations (tagWeaponBluntA010).
- Reduced the damage and increased the energy cost on the relic skill Conflagration
- Fixed an issue that would rarely cause Enchanted crafting blueprints to generate items with no affixes
- Minor adjustments to physique requirements on armor have been done for long-term scaling, particularly on Epics. This may impact your ability to wear some of your equipment.
- Reduced the spirit requirements on caster armor
[Class & Skills]- A new skill has been added for all characters: Pet Attack, which commands all currently active (controllable) pets to attack the target. This should make combat for pet builds a bit more dynamic and give you more control over your pets. You can still control your pets individually as before.
Soldier- Improved the damage scaling on Markovian's Advantage and Zolhan's Technique
Occultist- Improved Raven pet shooting AI
Arcanist- Slightly improved rank scaling on Panetti's Replicating Missile and reduced the scaling of the energy cost, particularly at higher ranks
- Slightly improved the rank scaling on the Replicating Missile mod Supercharged's electrical and % Elemental dmg and reduced the scaling of the energy cost. The stun chance now also scales with rank.
- Slightly improved rank scaling on the Frozen Core and Shattered Star mods for Trozan's Sky Shard
- Increased the cooldown on Sphere of Protection by 10s at rank 12, reduced duration to 15s and reduced the damage absorption by 5%
- Increased the pet bonuses from the Manifestation transmuter as they did not properly account for the penalty from to the aura (there was no advantage in going from rank 2 to 3)
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发表于 21-12-2014 11:25 AM
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本帖最后由 poisonsoup 于 21-12-2014 11:27 AM 编辑
Act 3 出來了
等級提升到40級
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楼主 |
发表于 21-12-2014 05:32 PM
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v0.3.1.2 (b23)
[Major New Features]- The first chapter of Act 3 is now available! You can cross beyond Voldrak's lair in Smuggler's Pass and venture beyond into the lands leading up to Homestead.
- With this release, the level cap has been increased to 40
[Art]- Updated art on Sparkbolt Arbalest & Maw of The Beast
[Tech]- Fixed lost casts at fast cast speeds while holding down mouse button
- Added Off-hand DPS comparisons when dual-wielding weapons
- Fixed instances where DPS comparisons were not accurate when calculating item skill auras
- Pet attack command now works for all players in multiplayer.
- Dropping a stack of items onto the secondary inventory sack buttons now correctly transfers stacks.
- Selecting a blueprint in the Crafting UI will now highlight the relevant reagents in your inventory.
- Linking items from the Crafting UI to chat is now possible. (Shift click item with chat window open)
[Game]- Rift Scourge are now easier to hit with ranged skills
- New lore has been added to Act 2
[Itemization]- A new item type has been introduced: Augments. Augments come in the form of powders, meticulously crafted enchantments, tinctures and poisons used to empower your weapons, rings and necklaces with additional stats. You can earn an Augment during an Act 3 quest, but otherwise they are acquired from Faction Vendors (coming soon).
- Elementium has been redesigned into two epic quality shields. The design of Elementium and its visual appearance told conflicting stories and we felt they were better served as separate items.
- Elementium has been renamed to Spiriteater Bulwark. The Vitality resistance was reduced as it was very high for normal difficulty, but the shield now features additional appealing stats.
- A new epic shield named Elementium, appropriate for hybrid elemental fighters, has been added
- Reduced the bonus physical damage on Golemfist Gavel
- Increased the 3-piece set bonus on Maiven's Sanctuary to 22% elemental damage, up from 15%
- Caster weapons can no longer generate affixes (Magic and Rare) that provide bonuses for Physical, Pierce, Trauma and Bleed damage types
- 4 new Rare Prefixes and 4 new Rare Suffixes have been added for Shields to support hybrid caster playstyles
- Slighty increased the drop rate of blueprints from bosses and heroes. The boss chests in Alkamos' treasure room now have an additional chance to drop blueprints. In addition, some side-bosses now have a bonus chance to drop blueprints for equipment.
- Increased the drop rate of blueprints for set items
- The following relics now require a Manticore Eye instead of an Ancient Heart or Tainted Brain Matter: Deathchill, Savagery and Slaughter
- Increased the energy regeneration on the component Ectoplasm to 1.0. This component can now also be applied to helms.
- The Ranger's Badge blueprint now requires a Bristly Fur in addition to a Frozen Heart
- Consumables which grant resistances (ex. Flamedrinker Ointment) now gives 20% resistance + 5% to maximum resist, instead of 10% resistance + 20% increased resistance
- Reduced the scaling cost of Dismantling (down to 650 from 825 for a level 35 item)
- Increased the drop rate of Blood of Ch'thon from Ch'thonic Hero monsters
[Class & Skills]- Transmuters no longer benefit from + Skill items, allowing you to carefully control what level you want to invest in for the Transmuters that have multiple levels
Demolitionist- Stun Jacks: Reduced the projectile spread on the bonus projectiles added by the modifier Full Spread
Nightblade- Fixed an issue with the Blade Spirit not scaling with Pet bonuses
Arcanist- Increased damage scaling on Sky Shard and its modifier Frozen Core
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楼主 |
发表于 23-12-2014 04:46 PM
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v0.3.1.2 (b23 Hotfix 1)
[Tech]
Resolved crashes associated with player aura skills in Multiplayer, such as when transitioning to new areas
Resolved a crash associated with Inspecting other players in Multiplayer
Resolved a crash associated with Trading with other players in Multiplayer
[Game]
Updated the dialogues for several NPCs involved with Kill Target quests (ex. Gloomweaver) so that you can no longer accept the quest if you killed the target before. Instead, you will now only see the option to turn the quest in retroactively.
The one-shot chest in the Jagged Waste/Pine Barrens/etc area now spawns in one permanent location instead of 3 possible locations
Increased the drop rate of Manticore Poison Glands |
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发表于 23-12-2014 04:52 PM
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本帖最后由 poisonsoup 于 24-12-2014 01:11 AM 编辑
這麼久才出act3 而且還是只有part1
要邁入第5年了喂
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打到一件40級套裝
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发表于 27-12-2014 01:03 AM
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打出43級火焰劍, 好想用
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楼主 |
发表于 27-12-2014 09:48 AM
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做末我只打到青色装备而已的呢?.gif) |
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发表于 27-12-2014 11:21 AM
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本帖最后由 poisonsoup 于 27-12-2014 11:36 AM 编辑
現在我是打Pine Barren的四王
流程是獅蝎》刺獸》蜘蛛》獸人
刺獸在一個山洞裡
不過位置是random的 而且地圖也不會顯示出來 有時候會出現在很奇怪的位置,總之繞一圈找找
刺獸山洞的可以跳下蜘蛛的洞穴,然後從蜘蛛洞出來
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发表于 28-12-2014 11:44 AM
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27等的全职Demolitionist, 发现这个游戏还有些Bug, 例如: 去储藏室怪会突然Summon出来, 而且还有继Titan Quest的弱点游戏也会有点突慢突快, 尤其从Portal 出来是画面最Lag |
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发表于 28-12-2014 11:49 PM
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杀了不少人, 变得神憎鬼厌
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发表于 28-12-2014 11:52 PM
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请问下你们都怎样打怪赚宝物, 打了几次都是得到蓝色的Physique 套装, 不然就给我蓝色法师装,
武器倒是给两支一模一样的蓝色手枪而已 |
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发表于 29-12-2014 12:48 PM
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都是刷boss 紫色的那種
如果好運 你在路上 也會遇到橙色頭上有星星的boss
還有multiplayer的掉率比較好
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