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【职业】Monk 武僧 -- 攻速削弱?我們還是有我們的生存方式~
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发表于 29-1-2014 10:19 AM
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OscarVeryLazy 发表于 29-1-2014 10:15 AM ![](static/image/common/back.gif)
今晚看得空没有,jio你去act 4,一起从quest1 打到去 diablo
要看时间,今晚会回hometown,可能要等到过年后才玩了。
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发表于 29-1-2014 10:20 AM
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imax 发表于 29-1-2014 10:19 AM ![](static/image/common/back.gif)
要看时间,今晚会回hometown,可能要等到过年后才玩了。
一路顺风,恭喜发财,新年快乐~
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发表于 29-1-2014 09:02 PM
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imax 发表于 29-1-2014 10:19 AM ![](static/image/common/back.gif)
要看时间,今晚会回hometown,可能要等到过年后才玩了。
你新年后什么时候开工和可以玩?
我至少要等到6号晚上
恭喜发财啦 |
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发表于 30-1-2014 12:43 AM
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.Hardy. 发表于 29-1-2014 09:02 PM ![](static/image/common/back.gif)
你新年后什么时候开工和可以玩?
我至少要等到6号晚上
6号开工,5号应该可以玩了。
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发表于 30-1-2014 09:41 AM
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imax 发表于 29-1-2014 10:10 AM ![](static/image/common/back.gif)
蓝色的叫champion,金色的叫elite吧,如果没记错的话。
对~就是这样,没有错。
但很多人都只是叫elite或叫倒反
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发表于 30-1-2014 12:51 PM
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发表于 26-2-2014 11:33 AM
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新版本2.0,武僧应该先加哪个点数比较好呢?
Dex Vit增加生存能量还是Magic Find呢?
装备倾向哪类,有玩PTR的有懂的不? |
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发表于 26-2-2014 11:51 AM
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新版本2.0,玩着很有新鲜感~~![](static/image/smiley/default/loveliness.gif) |
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发表于 26-2-2014 04:15 PM
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@imax 时候分享你玩了那么久PTR的经验了
这里有很多新人(包括我)不懂从何入手啊
有谁之前也有玩PTR的,分享一下吧 |
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发表于 27-2-2014 09:07 AM
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一进到去整个character差了很多
血又减很多,AR又减低,DPS又减低,又快死![](static/image/smiley/default/mad.gif) |
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发表于 27-2-2014 11:08 AM
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要重新调整招数了!
我喜欢的thunder clip~teleport的rune没了!
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发表于 27-2-2014 11:33 AM
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由于有点突然和时间的关系没有测试到招数
看来今晚要测试很多招数了![](static/image/smiley/default/icon_redface.gif)
加点数都不懂要怎样加好,那么多都不懂要专注哪一个![](static/image/smiley/default/mad.gif)
Active Skills
有很多spirit regen的技能都被降低很多,是很多那种。但很多招式都增加了spirit per attack
很多招式有knockback效果都被移除掉
有些招式增加了weapon damage %
有些是physical的招式换去fire或者cold,但不懂有没有实际的效果,比如cold的有机会冻着对方![](static/image/smiley/default/icon_rolleyes.gif)
Tempest Rush没有slow enemy了,不过有一个rune可以做到
Blinding Flash不需要用spirit来启动了,有3个Rune被移除掉加了新的3个下去,Repleshing Light(加spirit)和Snoothing Light(life regen)貌似不错
Breath of Heaven也是不需要用spirit了,Circle of Scorn(被怪物围着的时候貌似有不错的效果?),加damage的Blazing Wrath从45秒减到9秒而已![](static/image/smiley/default/mad.gif) ![](static/image/smiley/default/mad.gif) ![](static/image/smiley/default/cry.gif) ![](static/image/smiley/default/cry.gif)
Serenity也是不需要spirit了(很久都没有用这招了),新rune的Unwelcome Disturbance貌似不错,Instant Karma的或许需要测试一下
Inner Sanctuary也是不需要spirit(这招打从开始都没有正是的用过)
Dashing Strike也是不需要spirit,但所谓的charge不懂有什么分别
Exploding Palm的Essence Burn加强了许多呢
Sweeping Wind,不懂要换去Blade Storm好还是保持Cyclone(lightning tornado的26%降到去23%)
Seven-Sided Strike,几乎全部rune都加强了weapon damage,还蛮多的
Mantra之前好像耗很少spirit而已对吗?25?我自己都忘记了,现在要50 spirit了
Passive Skills
Seize the Initiative从50%减掉30%,难怪我昨晚那么容易死掉![](static/image/smiley/default/mad.gif)
Monk- Active Skills
- Fists of Thunder
- Increased Spirit per attack from 6 to 14
- Increased damage from 110% to 122 % weapon damage
- Removed knockback effect
- Skill Rune - Thunderclap
- Increased damage from 35% to 95% weapon damage
- Removed teleport
- Added knockback effect to every third hit
- Skill Rune - Lightning Flash
- Increased chance to dodge from 16% to 17%
- Increased duration from 2 seconds to 3 seconds
- Skill Rune - Static Charge
- Skill has been reworked
- Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
- Skill Rune - Quickening
- Decreased additional Spirit generated per hit from 15 to 4
- Skill Rune - Bounding Light
- Chain Lightning damage increased from 73% to 195% weapon damage
- Now hits up to 3 additional enemies
- Deadly Reach
- Increased Spirit per attack from 6 to 12
- Decreased damage from 110% to 109% weapon damage
- Every third hit now has a 50% chance to knock enemies up into the air
- Skill Rune - Piercing Trident
- Now increases the chance of every third hit to knock enemies up into the air by 66%
- Skill Rune - Keen Eye
- Reduced Armor increase from 50% to 40%
- Reduced duration of the effect from 4 seconds to 3 seconds
- Skill Rune - Scattered Blows
- Now randomly damages enemies within 25 yards
- Damage decreased from 170% to 156% weapon damage
- Skill Rune - Strike from Beyond
- Decreased additional Spirit generated per Critical Hit from 10 to 3
- Skill Rune - Foresight
- Reduced the damage increase from 18% to 15%
- Reduced the duration of the effect from 30 seconds to 3 seconds
- Crippling Wave
- Increased Spirit per attack from 6 to 12
- Increased damage from 110% to 143% weapon damage
- Now dazes enemies within 11 yards on every third hit
- Skill Rune - Mangle
- Now increases damage to 216% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Rising Tide
- Decreased additional Spirit generated per Critical Hit from 5 to 4
- Skill Rune - Tsunami
- No longer increases the movement speed reduction
- Damage type changed from Physical to Cold
- Way of the Hundred Fists
- Increased Spirit per attack from 8 to 12
- Increased damage from 140% to 192% weapon damage
- Skill Rune - Hands of Lightning
- Now also increases damage to 429% weapon damage
- Skill Rune - Fists of Fury
- Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
- Additional damage can now stack several times on the same enemy
- Skill Rune - Spirited Salvo
- Increased chance to gain additional Spirit from 15% to 40%
- Reduced additional Spirit from 15 to 6
- Skill Rune - Windforce Flurry
- Reduced damage from 250% to 191% weapon damage
- Damage type changed from Physical to Cold
- Lashing Tail Kick
- Increased damage from 470% to 624% weapon damage
- Removed knockback effect
- Skill Rune - Vulture Claw Kick
- Increased damage from 517% to 624% weapon damage
- Removed knockback effect
- Skill Rune - Sweeping Armada
- Now increases damage to 671% weapon damage
- No longer increases knockback distance
- Skill Rune - Spinning Flame Kick
- Increased damage from 588% to 677% weapon damage
- Skill Rune - Scorpion Sting
- Increased chance to stun from 50% to 85%
- Skill Rune - Hand of Ytar
- Increased duration of slow effect from 2 to 3 seconds
- Damage type changed from Physical to Cold
- Tempest Rush
- Increased damage from 155% to 240% weapon damage while running
- No longer slows enemies
- Skill Rune - Northern Breeze
- Now increases damage to 285% weapon damage
- Damage type changed from Physical to Holy
- Skill Rune - Flurry
- Now slows enemies hit by 80%
- Damage type changed from Physical to Cold
- Skill Rune - Slipstream
- Lowered the damage reduction while running from 25% to 20%
- Skill Rune - Bluster
- Now adds a knock back effect
- Now reduces damage of enemies hit by 20% for 1 second
- Damage type changed from Physical to Fire
- Wave of Light
- Decreased initial damage from 829% to 473% weapon damage
- Decreased additional damage from 96% to 79% weapon damage
- Skill Rune - Wall of Light
- Now increases initial damage to 709% weapon damage
- Now adds a knockback effect
- Skill Rune - Explosive Light
- Decreased damage from 914% to 731% weapon damage
- Skill Rune - Blinding Light
- Increased stun duration from 3 seconds to 4.5 seconds
- Skill Rune - Pillar of the Ancients
- Decreased initial damage from 595% to 498% weapon damage
- Decreased additional damage from 595% to 498% weapon damage
- Changed damage type from Holy to Physical
- Blinding Flash
- No longer costs Spirit
- Skill Rune - Self Reflection
- Increased the duration of the blind effect from 4 to 6 seconds
- Skill Rune - Blinded and Confused
- Has been removed from the game
- Skill Rune - Blinding Echo
- Has been removed from the game
- Skill Rune - Searing Light
- Has been removed from the game
- New Skill Rune - Mystifying Light
- Blinded enemies are also slowed by 80% for 5 seconds.
- New Skill Rune - Replenishing Light
- Each enemy you Blind restores 7 Spirit.
- New Skill Rune - Soothing Light
- Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
- The heal amount is increased by 90% of your Life per Second
- Skill Rune - Faith in the Light
- Lowered the damage increase from 30% to 29%
- Breath of Heaven
- No longer costs Spirit
- Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
- Heal amount is now increased by 30% of your Health Globe Healing Bonus
- Skill Rune - Circle of Scorn
- Increased damage from 80% to 505% weapon damage
- Skill Rune - Circle of Life
- Now increased healing power to 26,321 - 34,420 Life
- Heal amount is now increased by 30% of Health Globe Healing Bonus
- Skill Rune - Blazing Wrath
- Lowered the damage increase from 15% to 10%
- Lowered duration from 45 seconds to 9 seconds
- Skill Rune - Infused with Light
- Lowered the amount of additional Spirit per attack from 8 to 4
- Skill Rune - Penitent Flame
- Has been removed from the game
- New Skill Rune - Zephyr
- Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
- Serenity
- No longer costs Spirit
- Skill Rune - Peaceful Repose
- Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
- Heal amount is now increased by 40% of Health Globe Healing Bonus
- Skill Rune - Reap What is Sown
- Has been removed from the game
- New Skill Rune - Unwelcome Disturbance
- While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
- Skill Rune - Tranquility
- Increased duration from 1 second to 3 seconds
- Skill has been reworked
- Grants a protective shield to allies, redirecting up to 22,677 damage to you
- Shield amount is increased by 40% of your Health Globe Healing Bonus
- Skill Rune - Instant Karma
- Skill has been reworked
- While under the effects of Serenity, your movement is unhindered.
- Inner Sanctuary
- No longer costs Spirit
- Increased duration from 5 seconds to 6 seconds
- Skill has been reworked
- Circle of protection on the ground can now be passed by enemies
- Allies within the circle of protection receive 55% less damage for the duration of the effect
- Skill Rune - Safe Haven
- Increased heal amount from 1550 to 2279 Life per second
- Heal amount is now increased by 30% of your Life per second.
- Skill Rune - Sanctified Ground
- Skill has been reworked
- Increases duration of Inner Sanctuary to 8 seconds
- Enemies cannot pass the circle of protection
- Skill Rune - Forbidden Palace
- Skill has been reworked
- Increases damage taken by enemies inside Inner Sanctuary by 30%
- Lowers the movement speed of enemies inside Inner Sanctuary by 80%
- Skill Rune - Consecration
- Has been removed from the game
- Skill Rune - Circle of Protection
- Has been removed from the game
- New Skill Rune - Temple of Protection
- Allies inside Inner Sanctuary are also immune to control impairing effects.
- New Skill Rune - Intervene
- Dash to the target location
- Grant a shield to allies within 11 yards and then create Inner Sanctuary
- Shield absorbs up to 16,765 damage for 3 seconds
- Absorb amount is increased by 28% of your Health Globe Healing Bonus
- Dashing Strike
- Skill has been reworked
- No longer costs Spirit
- Costs 1 Charge
- Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
- You gain a charge every 6 seconds and can have up to 2 charges stored at a time
- Skill Rune - Way of the Falling Star
- Skill has been reworked
- Gain 20% increased movement speed for 3 seconds when using Dashing Strike
- Skill Rune - Flying Side Kick
- Skill has been reworked
- Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
- Skill Rune - Quicksilver
- Skill has been reworked
- Increases maximum Charges to 3
- Skill Rune - Soaring Skull
- Has been removed from the game
- New Skill Rune - Barrage
- The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
- Skill Rune - Blinding Speed
- Increased additional chance to Dodge from 20% to 29%
- Damage type changed from Physical to Cold
- Exploding Palm
- Increased damage from 745% to 1179% weapon damage over 9 seconds
- Skill Rune - The Flesh is Weak
- Increased the additional damage taken by enemies hit from 12% to 20%
- Skill Rune - Strong Spirit
- Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
- Skill Rune - Creeping Demise
- Increased the duration of the slow effect from 3 seconds to 9 seconds
- Skill Rune - Impending Doom
- Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
- Skill Rune - Essence Burn
- Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
- Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
- Sweeping Wind
- Increased continuous damage per stack from 20% to 30% weapon damage
- Skill Rune - Master of Wind
- Lowered the increased vortex duration from 20 seconds to 15 seconds
- Changed damage type from Physical to Cold
- Skill Rune - Blade Storm
- Increased the additional damage per stack from 26% to 40% weapon damage
- Skill Rune - Inner Storm
- Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
- Skill Rune - Cyclone
- Decreased the damage done by lightning tornados from 26% to 23% weapon damage
- Cyclone Strike
- Increased the maximum number of enemies pulled in from 8 to 16
- Reduced damage from 313% to 261% weapon damage
- Skill Rune - Eye of the Storm
- Reduced Spirit Cost reduction from 30 to 26 Spirit
- Damage type changed from Holy to Lightning
- Skill Rune - Sunburst
- Skill has been reworked
- Blast enemies with an explosion that deals 454% weapon damage as Fire.
- Skill Rune - Wall of Wind
- Damage type changed from Holy to Cold
- Skill Rune - Soothing Breeze
- Increased amount healed from 1240 Life to 4778 Life
- Heal amount is now increased by 17% of your Health Globe Healing Bonus
- Seven-Sided Strike
- Increased damage from 1777% to 5677% weapon damage
- Skill Rune - Sudden Assault
- Increased damage from 2310% to 6477% weapon damage
- Skill Rune - Several-Sided Strike
- Increased the number of strikes from 9 to 10
- Skill Rune - Pandemonium
- Increased chance to stun from 25% to 100%
- Skill Rune - Sustained Attack
- Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
- Skill Rune - Fulminating Onslaught
- Increased damage from 254% to 977% weapon damage
- Mystic Ally
- Skill has been reworked
- 30 second cooldown
- Active: Your mystic ally has its damage increased by 50% for 10 seconds
- Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
- Skill Rune - Water Ally
- Skill has been reworked
- Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
- Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
- Skill Rune - Fire Ally
- Skill has been reworked
- Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
- Passive: A mystic ally fights by your side that increases your damage by 10%
- Skill Rune - Air Ally
- Skill has been reworked
- Active: You gain 100 Spirit
- Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
- Skill Rune - Eternal Ally
- Has been removed from the game
- New Skill Rune- Enduring Ally
- Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
- Passive: A mystic ally fights by your side that increases your Life per Second by 1012
- Skill Rune - Earth Ally
- Skill has been reworked
- Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
- Passive: A mystic ally fights by your side that increases your Life by 20%
- Mantra of Evasion
- Skill has been reworked
- Costs 50 Spirit
- Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
- Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Evasion's Passive ability
- Skill Rune - Wind through the Reeds
- Movement speed increased from 8% to 10%
- Mantra of Retribution
- Skill has been reworked
- Costs 50 Spirit
- Active: Increase the amount of damage dealt to 202% for 3 seconds
- Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Retribution's Passive ability
- Skill Rune - Retaliation
- Increased damage reflection bonus from 60% to 202% weapon damage
- Damage type changed from Holy to Fire
- Skill Rune - Transgression
- Attack speed increased from 8% to 10%
- Skill Rune - Indignation
- Increased chance to stun from 10% to 20%
- Increased stun duration from 2 seconds to 3 seconds
- Skill Rune - Collateral Damage
- Increased chance for feedback blast from 30% to 75%
- Increased Holy damage done from 45% to 101%
- Mantra of Healing
- Skill has been reworked
- Costs 50 Spirit
- Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
- Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Healing's Passive ability
- Skill Rune - Sustenance
- Increased Life regeneration from 1240 to 2025 Life per Second
- Heal amount is now increased by 30% of your Life per Second
- Skill Rune - Boon of Inspiration
- Increased amount healed when hitting an enemy from 186 to 551 Life per hit
- Heal amount is now increased by 20% of your Life per Hit
- Mantra of Conviction
- This skill has been reworked
- Costs 50 Spirit
- Active: Damage bonus is increased to 20% for 3 seconds
- Passive: Enemies within 30 yards of you take 10% increased damage
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Conviction's Passive ability
- Skill Rune - Overawe
- This skill has been reworked
- Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
- Skill Rune - Intimidation
- Increased damage reduction from 10% to 15%
- Skill Rune - Dishearten
- Increases movement speed Slow from 30% to 80%
- Skill Rune - Reclamation
- Has been removed from the game
- New Skill Rune - Annihilation
- Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
- Skill Rune - Submission
- Increased damage done from 12% to 38% weapon damage per second
- Passive Skills
- Transcendence
- Reduced Life per Spirit spent from 62 to 50
- Now scales with 0.4% of your Health Globe Healing Bonus
- Chant of Resonance
- This skill has been reworked
- The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
- Seize the Initiative
- Decreased Armor bonus from Dexterity from 50% to 30%
- Sixth Sense
- Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
- Pacifism
- Has been removed from the game
- New Passive - Provocation
- The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
- Guiding Light
- Skill has been reworked
- Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
- Combination Strike
- Increased bonus damage from 8% to 10%
- Near Death Experience
- Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
原文
http://us.battle.net/d3/en/blog/ ... -2-25-2014##General
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发表于 27-2-2014 11:44 AM
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noman 发表于 27-2-2014 11:08 AM ![](static/image/common/back.gif)
要重新调整招数了!
我喜欢的thunder clip~teleport的rune没了!
是嗎??昨天倒是沒注意到,後來換去用DH了。。。。
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发表于 27-2-2014 12:05 PM
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测试Torment II,使用Holy招式,清怪还不错下,目前本身174k Damage。
Way Of Fist Thunder - FOF
Seven Side Strike - FO
Breath of Heaven - Blazing Wrath
Seritiny - Ascension
MOR - CD
Sweeping Wind - Cyclone |
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发表于 27-2-2014 12:17 PM
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淇淇 发表于 27-2-2014 11:44 AM ![](static/image/common/back.gif)
是嗎??昨天倒是沒注意到,後來換去用DH了。。。。
昨晚看到你们几个上线
前面都有ImHoly字眼的,那个是你们的clan?
clan在D3里面有什么作用?可以有多少人的?
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发表于 27-2-2014 12:35 PM
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发表于 27-2-2014 12:42 PM
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发表于 27-2-2014 12:56 PM
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.Hardy. 发表于 26-2-2014 04:15 PM ![](static/image/common/back.gif)
@imax 时候分享你玩了那么久PTR的经验了
这里有很多新人(包括我)不懂从何入手啊
刚从Laos回来,还没得空玩,在升级着2.0。
PTR那时只是玩爽而已,没有真正去研究。
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发表于 27-2-2014 01:03 PM
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imax 发表于 27-2-2014 12:56 PM ![](static/image/common/back.gif)
刚从Laos回来,还没得空玩,在升级着2.0。
PTR那时只是玩爽而已,没有真正去研究。
没有听过这个国家,你也真的好像什么地方都去过那样 。觉得你的薪水应该是很不错的
今天没有做工?
好吧~在等着升级的期间快点去看上面的changelog吧,一起研究研究
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发表于 27-2-2014 01:46 PM
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本周最热论坛帖子
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