Rock, Paper, Shotgun和Crate Entertainment - Bruno,成功完成Kickstarter后的访谈。
We thought we’d have a more expensive model for the alpha access, a $48 “Legendary” version, and the thinking was that we didn’t want too many people on the alpha, so we’d make that the high price point for access. But as it turns out around 80% of our sales for pre-order were the Legendary version.
Witchstalker
A legendary weapon among professional witch hunters, the Witchstalker employs dark magic to battle the foul abusers of magic.
Elementium
This shield is a relic from a prior age, when the old gods were said to be more active in the world. It has been blessed by a Templar of Menhir as a bulwark against the elements and survived through countless battles.
Anarchy
This once holy scepter has been twisted into its current form after being anointed with the living blood of Ch’thon. It is now a tool of chaos and any who dare wield it should do so with caution.
Reaper’s Touch
An ancient implement of ritual sacrifice, forged by a long-dead people, this primitive weapon has lost none of its potency. The chill of death can still be felt emanating from the blade.
Boltspitter
There are many crossbow designs, but none as efficient at unleashing a burst of bolts as the Boltspitter. Unfortunately, the inventor of this fine weapon was slain by a jealous competitor before it could be taken to mass production.
Nether Crown
The Nether Crown was once worn by the first and only Arcanist king of Cairn, King Samuel Drake, before he was stripped of his title and executed for heresy by the clergy.
Evil Forest
Like a normal forest but more eviler! Lots of creepy dead trees, dim lighting and swirling mists. I imagine it would make a nice home for thorned horrors and were-creatures.
Battlefield
Scorched earth, trenches and haunting remnants of epic battle. Craters steaming with the remnants of potent alchemical weapons. Twisted metal and charred bodies scattered about broken engines of war.
Ch'thonic Void
Occasional, randomized portals will allow players to travel to regions of the Ch'thonic Void, which will be a dark and twisted landcape of obsidian rock, ash, bones and lakes of blood, crackling with chaotic energy and swarming with enemies. Odds of surviving to find the exit portal... not good.
Sewers
Sewer system underground set for creating a twisted network of dank, dark sewers underneath towns and cities that lead off into forgot areas where various types of unsavory humans or foul creatures have taken refuge.
Catacombs
An underground to attach to our above-ground graveyards. Walls hollowed out to house the bones of the dead, family mausoleum chambers, mass burial pits and rooms with elaborate shrines made out of bones. No doubt you'd stumble upon evidence of necromantic rituals or even covens of necromancers enjoying a resurgence now that the empire has been destroyed and there are no authorities to keep them in check.
Shipyard
A section of city where big ships were built, now silent and eerie. Old hulls rotting in the harbor, big cranes overhead, half-finished vessels up on platforms.
Railyard
Train tracks and old, primitive engines and train cars, some on rails, some lined up waiting to be repaired or scrapped. A old train depot fallen into ruin.
Grim Dawn Alpha差不多有眉目了,但应该也是要等到2013年了。
目前的Alpha版本的地图区也从之前的旧地图大了三倍!
如果探索全部Alpha版的地图也要花6-8小时!
职业呢也从原本的三个增加到五个了(也差不多要完成了)。
It looks like alpha is taking a little longer than we predicted in the last state of the game address but it is still within the late 2012 / early 2013 time-frame that we've been saying for a long time - just, obviously on the 2013 side.
Before the KS, I thought we could push out alpha by about now but I had no idea how long it was going to take to finish the game. Now I think we're in good shape for a final release in latter half of 2013.