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发表于 9-3-2018 06:11 PM
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Tom Clancy's The Division 2 Announced
Ubisoft 确定《汤姆克兰西:全境封锁 2》正在开发中
转载 - 巴哈姆特(https://gnn.gamer.com.tw/9/159909.html)
Ubisoft 于刚刚确定,《汤姆克兰西:全境封锁 2》正在开发中,预定于 2018 E3 电玩展正式揭露。
《汤姆克兰西:全境封锁》是款在线开放世界角色扮演游戏,故事描述在美国感恩节购物季黑色星期五那天,一场毁灭性的流行性病毒席卷纽约市。 作为社会文明的最终防线,一支秘密且可独立运作的战术特工部队 —「The Division」就此启动。
该作品于 2016 年 3 月 8 日正式上市至今已两年,而今日稍早 Ubisoft 确定续作《汤姆克兰西:全境封锁 2》正在开发中,并预定在今年 E3 电玩展正式揭露。
《汤姆克兰西:全境封锁 2》目前尚未公布平台等内容。
An Announcement from Massive Entertainment on The Division 2
What an incredible few years it’s been for the team here at Massive! When we first began work on Tom Clancy’s The Division, we knew we had something special and something we believed in so strongly that we wanted to make sure we got it right. We also knew we couldn’t achieve that goal without your help.
Since the launch of The Division two years ago, we’ve remained focused on this philosophy. We continue to create more opportunities to interact directly with livestreams, ongoing surveys, and social media. We also introduced public test servers as a way of getting immediate feedback before integrating major features and changes into the game. We’ve never stopped wanting to make The Division better and our most recent 1.8 update is a testament to that, as seen from your overwhelming feedback and support.
All of these new features and experiences have made our team better, too. We’re nimbler and better prepared to take action based on feedback. And now, more than ever before, we have a clear vision of what’s important and what continues to make The Division a special experience for so many people. Following our Year 2 anniversary celebration, we’re going to keep supporting that experience with new title updates that will bring new Global Events, Xbox One X enhancements, and more.
That said, we’ve always envisioned the story in the game we launched in 2016 as the beginning chapter in a larger saga, and today we’re excited to share more info about what’s next for The Division universe.
We’re thrilled to announce that we are working on Tom Clancy’s The Division 2, and that development will be led by Massive Entertainment in collaboration with Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Shanghai and Ubisoft Bucharest. The Division 2 will be powered by an updated version of the Snowdrop engine that enables us to realize our ambitions for the sequel, but more importantly, we’re also taking everything we learned over the past two years and applying it towards the sequel to make sure we get it right.
Part of that means recognizing your commitment to The Division. With that in mind, we’re adding a new type of achievement called “Shields” to the game. Earning them will unlock special rewards in The Division 2 when it launches.
On behalf of all the teams at Ubisoft, we thank you for the support you’ve given us over the past two years, and we hope that our continued work will earn that support for many years to come. We can’t wait to show you what we have in store for The Division 2 at E3 2018 in June. See you then!”
Julian Gerighty - Creative Director, Massive Entertainment
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