Back when I played through Alan Wake I heaped on the accolades. It redefined interactive storytelling, I wrote. I said it likely won't be topped in 2010.
Enter now the final chapter in this brave experiment of blending the interactive nature of video games with the compelling hooks of episodic must-see-TV. The Writer is the second episode for the game, a sort of season finale, and like television it faces high expectations. There are unanswered plot points to deal with, character back stories to plumb, and the need to deliver final proof that gamers should plunk down full fare for the next full game expected from the series.
Ideal Player
This is pretty straight forward: The writer is meant to be the last episode of narrative-driven thriller Alan Wake for the Xbox 360. You can't play this download add-on without Alan Wake and you wouldn't want to. It would be like reading the last chapter of a confusing book.
Why You Should Care
Alan Wake was a video game driven by a compelling story, interesting light and dark mechanics and the promise of television-like episodic content. The Writer essentially wraps up this game's first season. Any desire to buy into the second season will be driven by this finale.
How did The Writer compare to The Signal and the main game's story? While there's a bit more plot to be found in The Writer than there was in The Signal, it's still disappointing compared to the character development and strong narrative of the original game. The Writer drifts over old ground and delivers neither a meaningful conclusion to the solid story found in the original game nor the sort of nail-bitter that leaves you hungry for the inevitable boxed sequel.
Is there anything new in The Writer? Not really. The game has some interesting settings, some neat fun-house level design, but no new mechanics, no new characters and not much in the way of satisfying plot.
What if I don't own Alan Wake, is it worth picking up the game to play it and both extra episodes? When I finished playing through Alan Wake I wrote that it was a strong game of the year contender. I would still feel that way if it wasn't so inexorably anchored to such mediocre addenda. The problem is that you'll feel committed to getting those add-ons once you finish the game because, as weak as they are, they still inch the plot forward. That added commitment to lackluster content makes it a bad deal.
Now that the "season" is over, what do you think of the concept of episodic gaming as seen in Alan Wake? I love the notion of playing a game the same way you view television, one sensible hour at a time delivered over the course of weeks. Had developer Remedy delivered extra episodes as powerful as the original content it could have proven the power of that method. Sadly they did not. If this were a TV show I suspect it would face cancellation.
Spencer: Next Alan Wake project hasn’t been greenlit by Microsoft
Microsoft Studios head Phil Spencer has told Joystiq the new Alan Wake project from Remedy hasn’t been greenlit by the group.
“I don’t know that they’ve signed it with anybody,” Spencer said to the site.
Remedyannounced a new Wake title was in development last month, but wasn’t a full sequel to Alan Wake 2 or DLC for Alan Wake 1, which Spencer said “didn’t sell as well as we would have liked.”
Rumour has pegged it as an XBLA title called Night Springs.
Despite what happened, he added it wouldn’t have an outcome on its professional relationship with Remedy.
“I’d love to work with Remedy again,” said Spencer. “We have ongoing conversations with them.
“I think the stuff they’re doing now they wanted to incubate, Mattias [Myllyrinne, Remedy boss] and the team. They wanted to incubate internally. Like I said, I don’t think they’ve signed it with anybody.”
We’ll shoot a mail to head of franchise Oskari Hakkinen and see what the story is.
芬兰开发商 Remedy 的创意总监 Sam Lake 接受采访时确认《心灵杀手 2 | Alan Wake 2》会有的,不过没有透露更多资料。他目前的作品就是明年 4 月发售的《量子破碎 | Quantum Break》。
Game Informer asked Sam Lake, Creative Director of Quantum Break, 100 quick questions to prepare for their December cover, which is Quantum Break.
In the "interview", Game Informer asks him "Will we ever get to play Alan Wake 2?" and Sam Lake replies simply, "Yes."
It's likely that we won't see an announcement for Alan Wake 2 until Quantum Break releases in 2016, but I can't wait to see what Remedy have in store for us.