本作背景发生是在七年战争,玩家将可首次以圣殿骑士的角度来游玩,并且将会衔接《Assassin's Creed III (刺客教條 3)》与《Assassin's Creed IV Black Flag (刺客教條4)》背景年代之间的故事剧情。
Allegiances Change and Revenge Rules in Ubisoft's assassin's Creed Rogue
Today, Ubisoft announced that Assassin’s Creed Rogue, an exciting new installment in the franchise currently in development for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system, will be available worldwide on November 11.
Assassin’s Creed Rogue is being developed by Ubisoft Sofia, in collaboration with Ubisoft’s Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest studios. Set in the middle of the 18th century during the Seven Years War, Assassin’s Creed Rogue gives players new locations across North America to explore, including the frozen North Atlantic, the Appalachian River Valley and New York. In Assassin’s Creed Rogue, players experience the Assassin’s Creed universe through the eyes of a Templar. As Shay Patrick Cormac, players suffer the brotherhood’s betrayal and transform into an Assassin hunter.
The acclaimed naval components from previous Assassin’s Creed games have been enhanced in Assassin’s Creed Rogue. The game also gives players new weapons to use on both land and sea in pursuit of taking down the Assassins, including a new ship called the Morrigan.
“We know that there are many Assassin’s Creed fans with Xbox 360 and PlayStation 3 consoles who want to get their hands on a new Assassin’s Creed game this year,” says Martin Capel, game director, Ubisoft Sofia. “Assassin’s Creed Rogue completes the North American saga started with Assassin’s Creed III and Assassin’s Creed IV Black Flag and gives previous generation console owners an exclusive opportunity to experience fan-requested features, such as playing as a Templar.”
Story
1751. North America. Amidst the chaos and violence of the French and Indian War, Shay Patrick Cormac, a fearless young member of the Assassins order, undergoes a dark transformation that will shape the future of the brotherhood forever. After arguing over a dangerous mission gone tragically wrong, Shay is betrayed by the Assassins who attempt to end his life. Cast aside by those he once called brothers, Shay sets out on a mission to wipe out all who turned against him and ultimately become the most feared Assassin hunter in history.
Introducing Assassin’s Creed Rogue, the darkest chapter in the Assassin’s Creed franchise yet. As Shay, you will experience the slow transformation from Assassin to Assassin Hunter. Follow your own creed and set off on an extraordinary journey through New York City, the wild river valley, and far away to the icy cold waters of the North Atlantic in pursuit of your ultimate goal to bring down the Assassins
Key Features
• Become the Ultimate Assassin Hunter
For the first time ever, experience the Assassin’s Creed universe from the perspective of a Templar. Play as Shay, who, in addition to the deadly skills of a Master Assassin, also possesses never before seen skills and weapons of the enemy:
- Equip Shay’s deadly air rifle to be used for both short and long range combat. Distract, eliminate, or confuse your enemies by using a variety of ammunition, including specialised grenades
- Protect yourself from hidden Assassins in the crowd with your enhanced eagle vision. Use your vision to constantly assess your surroundings and detect Assassins hiding in the shadows, on rooftops, and in the crowds
• Slowly Descend into Darkness
Witness Shay’s transformation from an adventurous assassin to a grim and committed Templar willing to hunt down his former brotherhood. Experience first-hand the events that will lead Shay down a dark path and set him on a course that will forever change the fate of the Assassins.
• New and Improved Naval Gameplay
Cast off in your ship, The Morrigan, and fight your way through the icy seas of the North Atlantic and the narrow waters of America’s river valleys. Assassin’s Creed® Rogue builds on the award winning naval experience from Assassin’s Creed® IV Black Flag™ with all new gameplay including:
- New enemy tactics: Defend yourself from reverse boarding as the Assassins attempt to board your ship and overthrow your crew. Fight them off quickly to avoid losing too many crew members.
- New weapons such as burning oil, which leaves a trail of fire behind to burn enemy ships, and the puckle gun, capable of delivering continuous machine-gun-like fire.
- Use the arctic to your advantage: Destroy icebergs to gain additional loot or ram through ice sheets to overtake enemy ships.
• Vast Diverse Open World to Explore
Shay’s story will allow you to explore three unique environments.
- The North Atlantic Ocean. Experience the cold winds and towering icebergs of the arctic in this expansive naval playground.
- The River Valley. A large hybrid setting of the Native American Frontier mixing seamless river navigation and ground exploration.
- New York City. One of the most well-known cities in the world, fully recreated as it existed in the 18th century
Assassin’s Creed Unity Available on Nov. 11 (US), Nov. 13 (EMEA)
It’s the little things. A tiny gesture that Arno makes as he’s racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom. It’s these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin’s Creed Unity, all those little things add up fast. Toss in the fact that Unity has been built from the ground up as a new-gen Assassin’s Creed – and that final straight-line sprint to the finish suddenly feels like an obstacle course laden with curves, hurdles and pitfalls.
Still, the race is almost over. Assassin’s Creed Unity will release in the US on November 11 and in EMEA territories on November 13, 2014.
Yes, that’s two weeks after the previously announced release date. But along with big ambition – and even bigger promises – comes a lot of heavy lifting. “This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning,” says Senior Producer Vincent Pontbriand. “It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we’re near the target but we’re not quite there yet.”
A Leap of Faith
Like anyone making a triple-A game, the team also had to adjust to new technology. At just a year old, the Xbox One and PlayStation 4 are in their infancy, and everyone is still learning how to get the most out of these magnificent machines. “We rebuilt most of the systems,” Pontbriand says. “Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible.”
But this is also Assassin’s Creed, Pontbriand reminds us. “And AC is a huge open-world game. We have thousands of NPCs on screen. We have more depth in the types of AI we’ve built. The graphics are spectacular. The processes are way more complex. Which makes it exponentially harder to grasp everything than it was in the previous generation.”
Now that the team has a near-finished game, those extra two weeks will allow them to focus on those minor adjustments that can make a big difference – and ultimately help Ubisoft deliver on the promise of the game. “We’re very confident in the game we’re making,” Pontbriand says.
This small delay is also about taking total ownership and doing what’s right for both the gamers and the development team. “Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” he says. “We have a bunch of us who have spent two, three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.” That’s why the team will continue to toil even beyond the ship date – right up to actual release – building a Day 1 patch that offers even more improvements to Unity.
As for the fans, Pontbriand can’t wait to get Assassin’s Creed Unity into their hands. “We honestly appreciate their commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.”
The US release date for Assassin’s Creed Rogue remains unchanged; Rogue will release on November 11, 2014 (alongside Unity). However in EMEA territories, Rogue will now release November 13, 2014 (also alongside Unity).
《刺客信条:叛变》由育碧索菲亚工作室负责开发,并与育碧新加坡、蒙特利尔、魁北克、成都、米兰和布加特斯特等几家工作室进行合作。本作的舞台设置在18世纪中叶的七年战争时期,而在游戏中玩家们可以探索北美地区的许多新场景,比如北大西洋、阿巴拉契亚河谷还有纽约。此外在本作中,玩家们将在系列中首次以圣殿骑士的视角来看待游戏的世界。玩家们将扮演主角Shay Patrick Cormac,他遭到了兄弟会的背叛,因而转变成了一位刺客猎人。