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6。39dota 82英雄详细资料/技能介绍 附图第4页 双语版

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 楼主| 发表于 25-11-2006 02:10 AM | 显示全部楼层
Black Arachnia - 育母蜘蛛
Black Arachnia - Broodmother

英雄介绍 (Hero Introduction):
她曾经是Nerubian一族的女王,以统治严明而著称。然而和变节的刺客Anub`Arak的相爱无疑是她犯的一个致命的错误,她也因此受到了王国的惩罚。现在她和他们的后代----作为她不死的爱恋的象征----投入到这场世纪之战中。她是织网的高手,她的能力能使任何敢于攻击她的对手麻痹无力,她还会将卵产入这些可怜的牺牲品的体内,一旦他们死亡,那些幼虫就会破体而出。她对于战斗的渴望,支撑着她并使她变得更为强大。这使许多人相信,她对于血肉的欲望是永远不会满足的……
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.

初始射程 (Base Range):  128   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  315   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  44 - 50
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 18   |   初始智力值 (Base Intelligence): 18
力量增长系数 (Strength Growth): 2.50   |   敏捷增长系数 (Agility Growth): 2.20   |   智力增长系数 (Intelligence Growth): 2.00
查看完整数据  
  
  
寄生蜘蛛 (Spawn Spiderlings) [W]
育母蜘蛛将她的卵寄生到目标体内,造成伤害。如果目标在感染期间(非常短)死亡,将会有蜘蛛幼虫从尸体中诞生。
蜘蛛幼虫拥有300点的生命,15-16的攻击力,移动速度300。同样有寄生能力,被蜘蛛幼虫杀死的单位(感染时间较长)尸体中会诞生次级蜘蛛幼虫。次级蜘蛛幼虫没有寄生能力。

施法距离:700
冷却时间:10秒
魔法消耗:75/90/105/120点

The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.

一级 - 造成75点的伤害。如果目标在感染期间(非常短)死亡,将会有1个蜘蛛幼虫从尸体中诞生。
二级 - 造成150点的伤害。如果目标在感染期间(非常短)死亡,将会有2个蜘蛛幼虫从尸体中诞生。
三级 - 造成225点的伤害。如果目标在感染期间(非常短)死亡,将会有3个蜘蛛幼虫从尸体中诞生。
四级 - 造成300点的伤害。如果目标在感染期间(非常短)死亡,将会有4个蜘蛛幼虫从尸体中诞生。
Level 1 - Deals 75 damage. If the target is killed within a short period of time afterwards, 1 spiderling will spawn.
Level 2 - Deals 150 damage. If the target is killed within a short period of time afterwards, 2 spiderlings will spawn.
Level 3 - Deals 225 damage. If the target is killed within a short period of time afterwards, 3 spiderlings will spawn.
Level 4 - Deals 300 damage. If the target is killed within a short period of time afterwards, 4 spiderlings will spawn.
  
织网 (Spin Web) [B]
在指定区域织一张蛛网,育母蜘蛛在其中处于隐身状态,并且被动地提升她20%的移动速度与少许的生命回复速度。
蛛网具有真视能力。

冷却时间:90/75/60/45秒
魔法消耗:140点

Spins a web which grants the Broodmother invisibility in an area, truesight, as well as a passive speed increase.

一级 - 最多2张蛛网。
二级 - 最多4张蛛网。
三级 - 最多6张蛛网。
四级 - 最多8张蛛网。
Level 1 - Can have 2 webs.
Level 2 - Can have 4 webs.
Level 3 - Can have 6 webs.
Level 4 - Can have 8 webs.
  
麻痹之咬 (Incapacitating Bite) [P]
让育母蜘蛛在攻击中附带能大幅削弱目标能力的毒素,并造成额外的伤害。
法球效果

持续时间:2(4)秒

Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Orb effect.

一级 - 使目标有10%的几率攻击落空,降低10%的移动速度,受到2点/秒的毒性伤害。
二级 - 使目标有15%的几率攻击落空,降低20%的移动速度,受到4点/秒的毒性伤害。
三级 - 使目标有20%的几率攻击落空,降低30%的移动速度,受到6点/秒的毒性伤害。
四级 - 使目标有25%的几率攻击落空,降低40%的移动速度,受到8点/秒的毒性伤害。
Level 1 - Causes a target to miss 10% of the time for 4 seconds and slows movement speed by 10%. Doesn't stack with orb-based abilities. Adds 2 damage to each attack.
Level 2 - Causes a target to miss 15% of the time for 4 seconds and slows movement speed by 20%. Doesn't stack with orb-based abilities. Adds 4 damage to each attack.
Level 3 - Causes a target to miss 20% of the time for 4 seconds and slows movement speed by 30%. Doesn't stack with orb-based abilities. Adds 6 damage to each attack.
Level 4 - Causes a target to miss 25% of the time for 4 seconds and slows movement speed by 40%. Doesn't stack with orb-based abilities. Adds 8 damage to each attack.
  
极度饥渴 (Insatiable Hunger) [T]
育母蜘蛛将自己变得对生命极度得饥渴,这种饥渴大幅地增加了她的攻击力,并且能够吸血,持续20秒。

冷却时间:60秒
魔法消耗:100点

The Broodmother throws herself into violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 20 seconds.

一级 - 增加育母蜘蛛60点的攻击力,40%的吸血,持续20秒。
二级 - 增加育母蜘蛛75点的攻击力,50%的吸血,持续20秒。
三级 - 增加育母蜘蛛90点的攻击力,60%的吸血,持续20秒。
Level 1 - Gives the Broodmother 60 bonus damage and 40% life steal for 20 seconds.
Level 2 - Gives the Broodmother 75 bonus damage and 50% life steal for 20 seconds.
Level 3 - Gives the Broodmother 90 bonus damage and 60% life steal for 20 seconds.
  
  
版本历史 (Change Log):
6.15
·极度饥渴,持续时间由15秒上升至20秒,增加的攻击力由40/60/85上升至60/90/120
6.17
·织网的魔法消耗由200下降至140
·极度饥渴提升的攻击力由60/90/120改为60/75/90,持续时间由20秒上升至30秒,魔法消耗由125/145/175下降至每级固定100,冷却时间由100/90/80下降至每级固定60秒
·移动速度由313上升至315
6.20
·极度饥渴的持续时间由30秒下降至20秒
6.34
·直接得到所织的网的视野
·蛛网不再阻止野生生物重生
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 楼主| 发表于 25-11-2006 02:10 AM | 显示全部楼层
Mortred - 幻影刺客
Mortred - Phantom Assassin

  英雄介绍 (Hero Introduction):
出生于暗夜精灵的典狱长一族,由于受到暗夜主流社会的疏远,为了报复,Mortred发誓效忠天灾军团。她是力量和速度的完美结合,通过长年在阿森维尔森林的独处,学会了将身形融于周围的环境之中,每每在你最意想不到的时刻如幻影般出现。她精准而致命的攻击使她成为天灾军团极为重要的一员。这也就是为什么她被称为幻影刺客(Phantom Assassin)。
Born into the reclusive Night Elf group called the Wardens and shunned by the mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision in which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  310   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  46 - 48
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 23   |   初始智力值 (Base Intelligence): 13
力量增长系数 (Strength Growth): 2.05   |   敏捷增长系数 (Agility Growth): 3.15   |   智力增长系数 (Intelligence Growth): 1.00
查看完整数据  
  
  
暗影突袭 (Shadow Strike) [D]
向目标投掷淬毒匕首,造成高额的起始伤害,并不断造成后续伤害。短时间内降低目标的移动速度。
射程400,毒性伤害持续15秒,冷却时间22秒。
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.

一级 - 向目标投掷淬毒匕首,造成50点的初始伤害,10点/3秒的后续伤害,持续15秒。短时间内降低目标的移动速度。
消耗90点的魔法。
二级 - 向目标投掷淬毒匕首,造成70点的初始伤害,20点/3秒的后续伤害,持续15秒。短时间内降低目标的移动速度。
消耗105点的魔法。
三级 - 向目标投掷淬毒匕首,造成70点的初始伤害,40点/3秒的后续伤害,持续15秒。短时间内降低目标的移动速度。
消耗120点的魔法。
四级 - 向目标投掷淬毒匕首,造成100点的初始伤害,50点/3秒的后续伤害,持续15秒。短时间内降低目标的移动速度。
消耗135点的魔法。
Level 1 - Hurls a poisoned dagger at a target enemy unit, dealing 50 initial damage, and 10 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration.
Level 2 - Hurls a poisoned dagger at a target enemy unit, dealing 70 initial damage, and 20 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration.
Level 3 - Hurls a poisoned dagger at a target enemy unit, dealing 70 initial damage, and 40 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration.
Level 4 - Hurls a poisoned dagger at a target enemy unit, dealing 100 initial damage, and 50 damage every 3 seconds for 15 seconds. The poison slows the movement speed of the targeted unit for a short duration.
  
闪烁突袭 (Blink Strike) [B]
瞬间移动到敌方单位身边对他进行攻击,造成额外的伤害。
施法距离700,消耗50点的魔法。
也可以对友方单位使用
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.

一级 - 瞬间移动到敌方单位身边对他进行攻击,造成30点额外伤害,冷却时间30秒。
二级 - 瞬间移动到敌方单位身边对他进行攻击,造成60点额外伤害,冷却时间20秒。
三级 - 瞬间移动到敌方单位身边对他进行攻击,造成90点额外伤害,冷却时间10秒。
四级 - 瞬间移动到敌方单位身边对他进行攻击,造成120点额外伤害,冷却时间5秒。
Level 1 - Teleports near a target unit and attacks it, dealing 30 bonus damage.
Level 2 - Teleports near a target unit and attacks it, dealing 60 bonus damage.
Level 3 - Teleports near a target unit and attacks it, dealing 90 bonus damage.
Level 4 - Teleports near a target unit and attacks it, dealing 120 bonus damage.
  
模糊 (Blur) [U]
幻影刺客的形体变得越来越模糊,越来越难以看清。同时能以一定几率闪避攻击。
死亡并复活后请键入“-refresh”命令来修复模糊。
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.

一级 - 幻影刺客变得难以看清,并有7%的几率闪避攻击。
死亡并复活后请键入“-refresh”命令来修复模糊。
二级 - 幻影刺客变得难以看清,并有14%的几率闪避攻击。
死亡并复活后请键入“-refresh”命令来修复模糊。
三级 - 幻影刺客变得难以看清,并有21%的几率闪避攻击。
死亡并复活后请键入“-refresh”命令来修复模糊。
四级 - 幻影刺客变得难以看清,并有28%的几率闪避攻击。
死亡并复活后请键入“-refresh”命令来修复模糊。
Level 1 - The Phantom Assassin is harder to see and hit by 7%.
Level 2 - The Phantom Assassin is harder to see and hit by 14%.
Level 3 - The Phantom Assassin is harder to see and hit by 21%.
Level 4 - The Phantom Assassin is harder to see and hit by 28%.
  
Coup de Grace (Coup de Grace) [C]
Mortred将她的刺杀技巧提升到了一个新的高度。
Mortred has refined her hero-killing skills to a high degree.

一级 - 有15%的几率造成2倍伤害的致命一击。
二级 - 有15%的几率造成3倍伤害的致命一击。
三级 - 有15%的几率造成4倍伤害的致命一击。
Level 1 - Deals 2 times normal damage on 15% of attacks.
Level 2 - Deals 3 times normal damage on 15% of attacks.
Level 3 - Deals 4 times normal damage on 15% of attacks.
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 楼主| 发表于 25-11-2006 02:11 AM | 显示全部楼层
暮色酒馆(Twilight Tavern)

Pugna - 遗忘法师
Pugna - Oblivion

英雄介绍 (Hero Introduction):
在被强力的魔法复活以后,Pugna还保留着些许过去的记忆,不过他的样子实在已经令人不忍直视。通过使用还残留着印象的死灵魔法来折磨对手,这具踉踉跄跄的骷髅从虐待他人中感到了无比的满足。他先将对手送入痛苦的异次元,再以邪恶能量的爆轰迎接他的回归。那些劫后余生的人们常常带着恐惧的眼神向别人诉说,Pugna是如何----说好听些吧----汲取活人的生命的。这带给Pugna短暂但是满足的活着的感觉。
Forcefully raised from the dead with little memory of his former self, Pugna is truly a terrible sight to behold. Retaining traces of necromantic magic, this shamble of bones finds sadistic pleasure in temporarly sending his enemies into a tormented dimension and greeting their return with a blast of unholy energy. Those who survived an encounter with the horror often tells tales with fearful eyes of how the Oblivion literally drains life from his enemies, giving him a brief, but satisfying taste of the living.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  315   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  45 - 53
初始力量值 (Base Strength): 17   |   初始敏捷值 (Base Agility): 16   |   初始智力值 (Base Intelligence): 26
力量增长系数 (Strength Growth): 1.45   |   敏捷增长系数 (Agility Growth): 1.00   |   智力增长系数 (Intelligence Growth): 4.00
查看完整数据  
  
  
幽冥爆轰 (Nether Blast) [B]
召唤来自冥界的爆炸性能量,对目标区域内的敌方单位和建筑造成伤害。
施法距离400,施法时间0.25秒,冷却时间5.5秒。
Creates a blast of exploding pulses from the Nether Plane, dealing damage to units and buildings.

一级 - 召唤来自冥界的爆炸性能量,对目标区域内的敌方单位/建筑造成100/40点的伤害。消耗85点的魔法。
二级 - 召唤来自冥界的爆炸性能量,对目标区域内的敌方单位/建筑造成175/60点的伤害。消耗105点的魔法。
三级 - 召唤来自冥界的爆炸性能量,对目标区域内的敌方单位/建筑造成250/80点的伤害。消耗125点的魔法。
四级 - 召唤来自冥界的爆炸性能量,对目标区域内的敌方单位/建筑造成325/100点的伤害。消耗145点的魔法。
Level 1 - Creates a wave of exploding pulses from the Nether plane. Deals 100 damage to units, or 40 to buildings.
Level 2 - Creates a wave of exploding pulses from the Nether plane. Deals 175 damage to units, or 60 to buildings.
Level 3 - Creates a wave of exploding pulses from the Nether plane. Deals 250 damage to units, or 80 to buildings.
Level 4 - Creates a wave of exploding pulses from the Nether plane. Deals 325 damage to units, or 100 to buildings.
  
衰老 (Decrepify) [C]
Pugna对1单位(也可以是友方)施放强大的魔法,将他暂时放逐到冥界。在此期间,该单位不能进行普通攻击,也不受到普通攻击的伤害。降低其50%的移动速度。提升在他身上施放的任何魔法40%的效果。
施法距离550,消耗100点的魔法。
Pugna casts a powerful banishing magic on another unit. The unit is sent to the ethereal plane for a small period of time, reducing its movement speed by 50% and rendering it unable to attack. It takes 40% extra damage from spells.

一级 - Pugna对1单位(也可以是友方)施放强大的放逐魔法,在此期间,该单位不能进行普通攻击,也不受到普通攻击的伤害。降低其50%的移动速度。提升在他身上施放的任何魔法40%的效果。
持续2秒,冷却时间13秒。
二级 - Pugna对1单位(也可以是友方)施放强大的放逐魔法,在此期间,该单位不能进行普通攻击,也不受到普通攻击的伤害。降低其50%的移动速度。提升在他身上施放的任何魔法40%的效果。
持续2.5秒,冷却时间11秒。
三级 - Pugna对1单位(也可以是友方)施放强大的放逐魔法,在此期间,该单位不能进行普通攻击,也不受到普通攻击的伤害。降低其50%的移动速度。提升在他身上施放的任何魔法40%的效果。
持续3秒,冷却时间9秒。
四级 - Pugna对1单位(也可以是友方)施放强大的放逐魔法,在此期间,该单位不能进行普通攻击,也不受到普通攻击的伤害。降低其50%的移动速度。提升在他身上施放的任何魔法40%的效果。
持续3.5秒,冷却时间7秒。
Level 1 - Pugna banishes a creature to the ethereal plane. It moves 50% slower and cannot attack, and takes 40% bonus damage from spells.
Level 2 - Pugna banishes a creature to the ethereal plane. It moves 50% slower and cannot attack, and takes 40% bonus damage from spells.
Level 3 - Pugna banishes a creature to the ethereal plane. It moves 50% slower and cannot attack, and takes 40% bonus damage from spells.
Level 4 - Pugna banishes a creature to the ethereal plane. It moves 50% slower and cannot attack, and takes 40% bonus damage from spells.
  
幽冥守卫 (Nether Ward) [W]
召唤一个幽冥守卫,降低作用范围范围内敌方单位的魔法回复速度,并且能释放魔力闪光,对附近施法的英雄造成伤害。
消耗80点的魔法,持续25秒,冷却时间35秒。
每一等级提升魔力闪光的作用范围和伤害,提升降低魔法回复速度的效果和幽冥守卫的生命值。
Summons a Nether Ward that prevents enemy heroes from regenerating mana and can cast Mana Flare, which deals damage to enemy heroes as they cast spells.
Lasts 25 seconds. Each level increases the area of effect of the Ward's Mana Flare, the Mana Flare damage, the negative mana regen and the hp of the ward.

一级 - 召唤一个幽冥守卫,拥有100点的生命,作用范围700。降低敌方英雄1.5点/秒的魔法回复速度,并对施法的敌方单位造成相当其技能所消耗魔法值0.75(3)倍的伤害。
二级 - 召唤一个幽冥守卫,拥有200点的生命,作用范围1000。降低敌方英雄3点/秒的魔法回复速度,并对施法的敌方单位造成相当其技能所消耗魔法值1(3)倍的伤害。
三级 - 召唤一个幽冥守卫,拥有300点的生命,作用范围1300。降低敌方英雄4.5点/秒的魔法回复速度,并对施法的敌方单位造成相当其技能所消耗魔法值1.25(3)倍的伤害。
四级 - 召唤一个幽冥守卫,拥有400点的生命,作用范围1600。降低敌方英雄6点/秒的魔法回复速度,并对施法的敌方单位造成相当其技能所消耗魔法值1.5(3)倍的伤害。
Level 1 - Summons a 100 hp ward that works to damage the enemy's spellcasting abilities. Passively reduces enemy mana regeneration by 1.5, and can cast Mana Flare, which deals 0.75 damage to any unit that casts a spell per mana spent. Has an area of effect of 700.
Level 2 - Summons a 200 hp ward that works to damage the enemy's spellcasting abilities. Passively reduces enemy mana regeneration by 3, and can cast Mana Flare, which deals 1 damage to any unit that casts a spell per mana spent. Has an area of effect of 1000.
Level 3 - Summons a 300 hp ward that works to damage the enemy's spellcasting abilities. Passively reduces enemy mana regeneration by 4.5, and can cast Mana Flare, which deals 1.25 damage to any unit that casts a spell per mana spent. Has an area of effect of 1300.
Level 4 - Summons a 400 hp ward that works to damage the enemy's spellcasting abilities. Passively reduces enemy mana regeneration by 6, and can cast Mana Flare, which deals 1.5 damage to any unit that casts a spell per mana spent. Has an area of effect of 1600.
  
生命汲取 (Life Drain) [D]
Pugna的强力魔法能够汲取敌方单位的生命。(括号内为拥有Aghanim的神杖时的数值。)
施法距离500(550),持续9秒,冷却时间22秒。
需要持续施法
Pugna can summon a very powerful draining magic that absorbs the life essence of an enemy unit.
Lasts 9 seconds.

一级 - Pugna汲取敌方单位95(170)点/秒的生命。持续9秒。
二级 - Pugna汲取敌方单位140(200)点/秒的生命。持续9秒。
三级 - Pugna汲取敌方单位185(300)点/秒的生命。持续9秒。
Level 1 - Pugna drains 95(170) hit points per second away from a target unit, and adds the life-force to his own.
Lasts 9 seconds.
Level 2 - Pugna drains 140(200) hit points per second away from a target unit, and adds the life-force to his own.
Lasts 9 seconds.
Level 3 - Pugna drains 185(300) hit points per second away from a target unit, and adds the life-force to his own.
Lasts 9 seconds.
  
  
版本历史 (Change Log):
6.13
·射程从575提升至600,智力成长从3.75提升至4
·衰老的冷却时间由15/13/11/9下降至13/11/9/7
6.19
·幽冥爆轰的施法时间由0.5秒下降至0.25秒
·移除幽冥守卫附带的魔力闪光技能的溅射效果。守卫的生命值由160/200/240/280改为100/200/300/400;抑郁的作用范围由1500改为700/1000/1300/1600,和魔力闪光保持一致;抑郁减少的魔法回复速度由1/2/3/4上升至1.5/3/4.5/6
·初始力量由14提升至17
6.19b
·生命汲取的持续时间由7秒上升至9秒
6.28
·装备Aghanim的神杖后生命汲取(Life Drain)由每秒140/185/250上升至170/200/300
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 楼主| 发表于 25-11-2006 02:12 AM | 显示全部楼层
Leviathan - 潮汐猎人
Leviathan - Tidehunter

英雄介绍 (Hero Introduction):
大海的力量让人既敬且畏,而Leviathan正是这种力量的化身。他坚硬的外壳、对潮汐完全的掌握、以及震慑人心的锚击,使他成为当之无愧的强大对手。没有人知道这个怪物到底是怎么诞生的,但他肆无忌惮而又无可匹敌的力量已经使他成为了传说。
The sea is a force many fear, and all respect. The Leviathan is the ebodiment of this power. Outfitted with a mighty carapace, full command of the tides, and a furious, shock-delivering anchor strike, The Leviathan is considered quite the opponent. Noone knows quite how this monstrosity was born, but The Leviathan has become a creature of legend through its unbridled might and unmatched ferocity.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  47 - 53
初始力量值 (Base Strength): 22   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 16
力量增长系数 (Strength Growth): 3.00   |   敏捷增长系数 (Agility Growth): 1.50   |   智力增长系数 (Intelligence Growth): 1.70
查看完整数据  
  
  
巨浪 (Gush) [G]
召唤潮汐精灵对目标造成伤害,减少他的护甲,降低40%的移动速度。
施法距离700,消耗120点的魔法。
持续4秒,冷却时间12秒。
Summons a spirit of the tides to damage an enemy unit.
Reduces the movement speed by 40% and armor of the enemy unit.
Lasts 4 seconds.

一级 - 召唤潮汐精灵对目标造成110点的伤害,减少他2点的护甲,降低40%的移动速度。
持续4秒。
二级 - 召唤潮汐精灵对目标造成160点的伤害,减少他3点的护甲,降低40%的移动速度。
持续4秒。
三级 - 召唤潮汐精灵对目标造成210点的伤害,减少他4点的护甲,降低40%的移动速度。
持续4秒。
四级 - 召唤潮汐精灵对目标造成260点的伤害,减少他5点的护甲,降低40%的移动速度。
持续4秒。
Level 1 - Attacks an enemy unit with a powerful tidal spirit. Deals 110 damage, reduces the target's armor by 2, and slows its speed by 40%.
Lasts 4 seconds.
Level 2 - Attacks an enemy unit with a powerful tidal spirit. Deals 160 damage, reduces the target's armor by 3, and slows its speed by 40%.
Lasts 4 seconds.
Level 3 - Attacks an enemy unit with a powerful tidal spirit. Deals 210 damage, reduces the target's armor by 4, and slows its speed by 40%.
Lasts 4 seconds.
Level 4 - Attacks an enemy unit with a powerful tidal spirit. Deals 210 damage, reduces the target's armor by 4, and slows its speed by 40%.
Lasts 4 seconds.
  
海妖外壳 (Kraken Shell) [R]
潮汐猎人生出厚实的盔甲,帮助他抵御攻击。此外,这层盔甲也会随机移除负面的魔法效果。
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability sometimes randomly removes negative buffs.

一级 - 减少每次所受普通攻击伤害5点,随机移除负面的魔法效果。
二级 - 减少每次所受普通攻击伤害10点,随机移除负面的魔法效果。
三级 - 减少每次所受普通攻击伤害15点,随机移除负面的魔法效果。
四级 - 减少每次所受普通攻击伤害20点,随机移除负面的魔法效果。
Level 1 - Reduces attack damage by 5 and occasionally removes negative buffs.
Level 2 - Reduces attack damage by 10 and occasionally removes negative buffs.
Level 3 - Reduces attack damage by 15 and occasionally removes negative buffs.
Level 4 - Reduces attack damage by 20 and occasionally removes negative buffs.
  
锚击 (Anchor Smash) [C]
潮汐猎人以复仇心挥动他巨大的船锚,有20%的几率对周围200范围内的敌方单位造成额外的伤害。
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.

一级 - 有20%的几率对周围200范围内的敌方单位造成75点的额外伤害。
二级 - 有20%的几率对周围200范围内的敌方单位造成115点的额外伤害。
三级 - 有20%的几率对周围200范围内的敌方单位造成155点的额外伤害。
四级 - 有20%的几率对周围200范围内的敌方单位造成200点的额外伤害。
Level 1 - Gives a 20% chance that an attack will deal 75 damage to nearby units.
Level 2 - Gives a 20% chance that an attack will deal 115 damage to nearby units.
Level 3 - Gives a 20% chance that an attack will deal 155 damage to nearby units.
Level 4 - Gives a 20% chance that an attack will deal 200 damage to nearby units.
  
毁灭 (Ravage) [V]
重击地面,形成大范围的穿刺,对敌方单位造成伤害并晕眩。
消耗魔法:150/225/325 冷却时间:150秒
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.

一级 - 重击地面,形成大范围的穿刺,对敌方单位造成250点的伤害并晕眩1.2秒。。
二级 - 重击地面,形成大范围的穿刺,对敌方单位造成350点的伤害并晕眩1.5秒。
三级 - 重击地面,形成大范围的穿刺,对敌方单位造成450点的伤害并晕眩1.8秒。
Level 1 - Slams the ground, causing waves of spikes to propagate from the hero in all directions. Deals 250 damage and stuns for 1.2 seconds.
Level 2 - Slams the ground, causing waves of spikes to propagate from the hero in all directions. Deals 350 damage and stuns for 1.5 second.
Level 3 - Slams the ground, causing waves of spikes to propagate from the hero in all directions. Deals 450 damage and stuns for 1.8 second.
  
  
版本历史 (Change Log):
6.17
·巨浪的施法距离由650上升至700,消耗的魔法由75/90/105/120固定为每级100
6.20
·海妖外壳也能减少所受远程伤害,不过数值由10/20/30/40下降至5/10/15/20
·巨浪的魔法消耗由100上升至120
6.31
·毁灭的伤害由250/350/500下降至200/300/400,晕眩时间由1秒上升至1.4/1.8/2.2秒
6.32
·毁灭的伤害由200/300/400上升至250/350/450,晕眩时间由1.4/1.8/2.2秒下降至1.2/1.5/1.8秒
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 楼主| 发表于 25-11-2006 02:13 AM | 显示全部楼层
Atropos - 祸乱之源
Atropos - Bane Elemental

  英雄介绍 (Hero Introduction):
Atropos是将噩梦和恐惧散播到这个世界的原始力量。伴随他出现的必定是无止境的恐怖和慌乱。他可以通过侵蚀对手的精神医疗自己;他也能通过挖掘对手内心的恐惧大幅削弱对手的作战能力;将对手送入无边的噩梦使其完全瘫痪是他最为得意的事情。在必要的时候,他甚至肯撕裂自己的灵魂,将它注入对手体内,使对手完全不能动弹并承受巨大的绝望和痛苦。一言以蔽之,Atropos就是恐怖的同义词。
Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.

初始射程 (Base Range):  400   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  4.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  51 - 57
初始力量值 (Base Strength): 18   |   初始敏捷值 (Base Agility): 18   |   初始智力值 (Base Intelligence): 18
力量增长系数 (Strength Growth): 2.10   |   敏捷增长系数 (Agility Growth): 2.10   |   智力增长系数 (Intelligence Growth): 2.10
查看完整数据  
  
  
虚弱 (Enfeeble) [E]
大幅削弱1个目标的参战能力。减少他的攻击力,降低他的生命回复速度。
施法距离500,消耗125点的魔法。持续20秒,冷却时间15秒。
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 20 seconds.

一级 - 大幅削弱1个目标的参战能力,减少他20%的攻击力,降低他1点/秒的生命回复速度。
二级 - 大幅削弱1个目标的参战能力,减少他40%的攻击力,降低他2点/秒的生命回复速度。
三级 - 大幅削弱1个目标的参战能力,减少他60%的攻击力,降低他3点/秒的生命回复速度。
四级 - 大幅削弱1个目标的参战能力,减少他80%的攻击力,降低他4点/秒的生命回复速度。
Level 1 - Greatly decreases an enemy unit's ability to attack by reducing its damage by 20% and life regeneration by 1 hit point per second.
Level 2 - Greatly decreases an enemy unit's ability to attack by reducing its damage by 40% and life regeneration by 2 hit point per second.
Level 3 - Greatly decreases an enemy unit's ability to attack by reducing its damage by 60% and life regeneration by 3 hit point per second.
Level 4 - Greatly decreases an enemy unit's ability to attack by reducing its damage by 80% and life regeneration by 4 hit point per second.
  
蚀脑 (Brain Sap) [B]
吞食一个敌方单位的活性能量,汲取一些生命。
施法距离600,冷却时间20秒。
Feasts on the vital energies of another unit, absorbing some of its hit points.

一级 - 瞬间汲取敌方单位最多75点的生命。消耗125点的魔法。
二级 - 瞬间汲取敌方单位最多150点的生命。消耗150点的魔法。
三级 - 瞬间汲取敌方单位最多225点的生命。消耗175点的魔法。
四级 - 瞬间汲取敌方单位最多300点的生命。消耗200点的魔法。
Level 1 - Instantly absorbs up to 75 hit points from another unit.
Level 2 - Instantly absorbs up to 150 hit points from another unit.
Level 3 - Instantly absorbs up to 225 hit points from another unit.
Level 4 - Instantly absorbs up to 300 hit points from another unit.
  
噩梦 (Nightmare) [T]
使目标(也可以是友方)进入突发性的睡眠,不停地受到恐怖的噩梦的侵扰。目标受到20点/秒的伤害。如果目标单位在噩梦期间被普通攻击唤醒,那么对其进行普通攻击的单位将因此受到噩梦的影响。
施法距离650,消耗165点的魔法,冷却时间15秒。
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.

一级 - 使目标(也可以是友方)进入突发性的睡眠,目标受到20点/秒的伤害。如果目标单位在噩梦期间被普通攻击唤醒,那么对其进行普通攻击的单位将因此受到噩梦的影响。
持续4秒。
二级 - 使目标(也可以是友方)进入突发性的睡眠,目标受到20点/秒的伤害。如果目标单位在噩梦期间被普通攻击唤醒,那么对其进行普通攻击的单位将因此受到噩梦的影响。
持续5秒。
三级 - 使目标(也可以是友方)进入突发性的睡眠,目标受到20点/秒的伤害。如果目标单位在噩梦期间被普通攻击唤醒,那么对其进行普通攻击的单位将因此受到噩梦的影响。
持续6秒。
四级 - 使目标(也可以是友方)进入突发性的睡眠,目标受到20点/秒的伤害。如果目标单位在噩梦期间被普通攻击唤醒,那么对其进行普通攻击的单位将因此受到噩梦的影响。
持续7秒。
Level 1 - Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare.
Lasts 4 seconds.
Level 2 - Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare.
Lasts 5 seconds.
Level 3 - Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare.
Lasts 6 seconds.
Level 4 - Puts another unit into a fitful slumber. It takes 20 damage per second and may be awoken at any time. If it is attacked before Nightmare expires, the attacking unit suffers a Nightmare.
Lasts 7 seconds.
  
恶魔的掌握 (Fiend's Grip) [F]
使用黑暗魔法抓住一个目标,并造成巨大的伤害。目标不能移动、攻击、使用技能或物品。
施法距离625,持续5秒,冷却时间120秒。
需要持续施法
对魔法免疫单位无伤害效果
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
Lasts 5 seconds.

一级 - 使用黑暗魔法抓住一个目标,目标不能移动、攻击、使用技能或物品,造成100点/秒的伤害。
启动机能消耗100点的魔法,并持续消耗40点/秒的魔法和生命。
持续5秒。
二级 - 使用黑暗魔法抓住一个目标,目标不能移动、攻击、使用技能或物品,造成155点/秒的伤害。
启动机能消耗175点的魔法,并持续消耗60点/秒的魔法和生命。
持续5秒。
三级 - 使用黑暗魔法抓住一个目标,目标不能移动、攻击、使用技能或物品,造成215点/秒的伤害。
启动机能消耗250点的魔法,并持续消耗80点/秒的魔法和生命。
持续5秒。
Level 1 - Summons dark magic to immobilize and damage a target enemy unit for 100 damage per second. Costs 40 mana and life per second.
Lasts 5 seconds.
Level 2 - Summons dark magic to immobilize and damage a target enemy unit for 155 damage per second. Costs 60 mana and life per second.
Lasts 5 seconds.
Level 3 - Summons dark magic to immobilize and damage a target enemy unit for 215 damage per second. Costs 80 mana and life per second.
Lasts 5 seconds.
  
  
版本历史 (Change Log):
6.29
·蚀脑不再需要0.2秒的施法时间
6.29b
·移动速度由297上升至305
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 楼主| 发表于 25-11-2006 02:14 AM | 显示全部楼层
Rotund`jere - 死灵法师
Rotund'jere - Necrolyte

英雄介绍 (Hero Introduction):
在被一些自命神圣的人作为异端处决以后,死亡带给Rotund`jere的只有对生命的深沉恨意,他通过将恶灵送入敌人体内来表达这股恨意。每当一个生命在他手中终结的时候,他都感到无比的满足并因此变得更为强大。他走的每一步所散发出来的死亡的气息,使周围的生物随着他的出现而腐败枯萎。这位折磨和痛苦的大师僵硬的脸上始终挂着一副令人作呕的笑容,他毫不留情地杀死他所看到的任何弱小生命。
Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'Jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  44 - 48
初始力量值 (Base Strength): 16   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 22
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 1.70   |   智力增长系数 (Intelligence Growth): 2.50
查看完整数据  
  
  
死亡脉冲 (Death Pulse) [D]
死灵法师释放出一道死亡脉冲,对敌方单位造成伤害,对友方单位有医疗效果。

作用范围:400/450/475/500
冷却时间:8/7/6/5秒
魔法消耗:125/145/165/185点

The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.

一级 - 对敌方单位造成75点的伤害,回复友方单位50点的生命。
二级 - 对敌方单位造成125点的伤害,回复友方单位75点的生命。
三级 - 对敌方单位造成200点的伤害,回复友方单位100点的生命。
四级 - 对敌方单位造成275点的伤害,回复友方单位130点的生命。
Level 1 - The Necrolyte releases a wave of death, dealing 75 damage to enemies and healing allies for 50 HP.
Level 2 - The Necrolyte releases a wave of death, dealing 125 damage to enemies and healing allies for 75 HP.
Level 3 - The Necrolyte releases a wave of death, dealing 200 damage to enemies and healing allies for 100 HP.
Level 4 - The Necrolyte releases a wave of death, dealing 275 damage to enemies and healing allies for 130 HP.
  
散失光环 (Diffusion Aura) [F]
死灵法师的存在使得周围450范围内的敌方单位的力量被削弱。
A 350 range aura that makes the might of an enemy leak out in the presence of the Rotund'jere.

一级 - 降低9%的伤害。
二级 - 降低18%的伤害。
三级 - 降低27%的伤害。
四级 - 降低36%的伤害。
Level 1 - Makes enemy units attack 9% weaker.
Level 2 - Makes enemy units attack 18% weaker.
Level 3 - Makes enemy units attack 27% weaker.
Level 4 - Makes enemy units attack 36% weaker.
  
施虐之心 (Sadist) [I]
陶醉于散播死亡和痛苦,死灵法师每杀死1个单位都会恢复一些魔法。
Reveling in death and pain, the Necrolyte gains mana back for killing units.

一级 - 每杀死1个单位恢复12点的魔法。
二级 - 每杀死1个单位恢复24点的魔法。
三级 - 每杀死1个单位恢复36点的魔法。
四级 - 每杀死1个单位恢复48点的魔法。
Level 1 - The Necrolyte gets 12 mana back for each unit killed.
Level 2 - The Necrolyte gets 24 mana back for each unit killed.
Level 3 - The Necrolyte gets 36 mana back for each unit killed.
Level 4 - The Necrolyte gets 48 mana back for each unit killed.
  
死神镰刀 (Reaper's Scythe) [R]
使目标对人必有一死有一点真正的了解,造成的伤害取决于目标当前缺失的生命值(即 最大生命值-当前生命值),晕眩1.5秒。(括号内为拥有Aghanim的神杖时的数值。)

晕眩效果无视魔法免疫

施法距离:600
冷却时间:150(120)/120(70)/70(70)秒
魔法消耗:200/340/500点

Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.

一级 - 伤害乘数为0.4(0.6)。
二级 - 伤害乘数为0.6(0.9)。
三级 - 伤害乘数为0.9(1.1)。
Level 1 - Sucks the life from a target, dealing .4( .6) damage per point of life missing. Stuns for 1.5 seconds.
Level 2 - Sucks the life from a target, dealing .6( .9) damage per point of life missing. Stuns for 1.5 seconds.
Level 3 - Sucks the life from a target, dealing .9(1.1) damage per point of life missing. Stuns for 1.5 seconds.
  
  
版本历史 (Change Log):
6.20
·移动速度由300下降至290
·竭心光环由于游戏引擎本身的问题替换为新技能散失光环
6.28
·散失光环的范围由300上升至350
6.35
·散失光环的范围由350上升至450
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 楼主| 发表于 25-11-2006 02:14 AM | 显示全部楼层
Pudge - 屠夫
Pudge - Butcher

  英雄介绍 (Hero Introduction):
Pudge在战场上徘徊着,诠释着残忍与死亡。他不停地寻找着鲜活的血肉,用来黏到他那可怕的躯体上去。年复一年,他的皮肤已经坚硬到足以抵抗魔法了,而且还能施放毒气,极度有效地弄死敢于靠近他的勇士们。他的钩子能将敌人拽进他那巨大的胃中去,而他的胃只需要短短的几秒钟,就能将其完全消化掉。所以,无论是敌人甚至是盟友,都会对屠夫产生一种难以言状的恐惧。
Showing the power of Death in brute force, Pudge roams the battlefield searching for flesh to assimilate to his own gruesome body. Over the years, his skin has toughed to resist magic, while developing a stench potent enough to kill the bravest of heroes. With his hook he can drag enemies to their demise by his great maw in a matter of seconds. The Butcher is a monstrosity feared by enemies and allies alike.

初始射程 (Base Range):  128   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  285   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  52 - 58
初始力量值 (Base Strength): 25   |   初始敏捷值 (Base Agility): 14   |   初始智力值 (Base Intelligence): 14
力量增长系数 (Strength Growth): 3.20   |   敏捷增长系数 (Agility Growth): 1.50   |   智力增长系数 (Intelligence Growth): 1.50
查看完整数据  
  
  
肉钩 (Meat Hook) [T]
向一个地点投掷血腥的肉钩,肉钩将把所接触到的第一个单位钩回Pudge身边。如果这是一个敌方单位,会造成伤害。
消耗140点的魔法,冷却时间14秒。
Launches a bloody hook at a unit or location. The hook will snag the first target encounters, dealing damage then dragging the victim back to the Butcher.

一级 - 向一个地点投掷血腥的肉钩,肉钩将把所接触到的第一个单位钩回屠夫身边。如果这是一个敌方单位,造成100点的伤害。
射程400。
二级 - 向一个地点投掷血腥的肉钩,肉钩将把所接触到的第一个单位钩回屠夫身边。如果这是一个敌方单位,造成200点的伤害。
射程600。
三级 - 向一个地点投掷血腥的肉钩,肉钩将把所接触到的第一个单位钩回屠夫身边。如果这是一个敌方单位,造成300点的伤害。
射程800。
四级 - 向一个地点投掷血腥的肉钩,肉钩将把所接触到的第一个单位钩回屠夫身边。如果这是一个敌方单位,造成400点的伤害。
射程1000。
Level 1 - Fires a meat hook at a unit or location. The hook will snag the first target encounters. Deals 100 damage with a range of 400.
Level 2 - Fires a meat hook at a unit or location. The hook will snag the first target encounters. Deals 200 damage with a range of 600.
Level 3 - Fires a meat hook at a unit or location. The hook will snag the first target encounters. Deals 300 damage with a range of 800.
Level 4 - Fires a meat hook at a unit or location. The hook will snag the first target encounters. Deals 400 damage with a range of 1000.
  
腐烂 (Rot) [R]
屠夫释放出他体内的瘟疫,同时对周围的敌方单位和Pudge自身造成伤害。降低受影响的敌方单位20%的移动速度。
不消耗魔法,范围250。
Pudge releases the disease and filth inside of him, dealing intense damage to and slowing surrounding enemies while hurting Pudge as well.

一级 - 开启腐烂,同时对周围的敌方单位和屠夫自身造成25点/秒的伤害。降低受影响的敌方单位20%的移动速度。
二级 - 开启腐烂,同时对周围的敌方单位和屠夫自身造成50点/秒的伤害。降低受影响的敌方单位20%的移动速度。
三级 - 开启腐烂,同时对周围的敌方单位和屠夫自身造成75点/秒的伤害。降低受影响的敌方单位20%的移动速度。
四级 - 开启腐烂,同时对周围的敌方单位和屠夫自身造成100点/秒的伤害。降低受影响的敌方单位20%的移动速度。
Level 1 - Activate Rot to decay all nearby enemies for 25 damage a second. Pudge will also take damage from Rot. Slows opponents by 20%.
Level 2 - Activate Rot to decay all nearby enemies for 50 damage a second. Pudge will also take damage from Rot. Slows opponents by 20%.
Level 3 - Activate Rot to decay all nearby enemies for 75 damage a second. Pudge will also take damage from Rot. Slows opponents by 20%.
Level 4 - Activate Rot to decay all nearby enemies for 100 damage a second. Pudge will also take damage from Rot. Slows opponents by 20%.
  
堆积腐肉 (Flesh Heap) [F]
屠夫由无数腐烂的尸体堆积而成,这个技能让他能够积聚更多的腐肉,并且拥有额外的魔法抗性。
Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.

一级 - 提升屠夫4%的魔法抗性,每杀死1普通单位/英雄永久增加0.03/0.3点的力量。
二级 - 提升屠夫8%的魔法抗性,每杀死1普通单位/英雄永久增加0.06点/0.6的力量。
三级 - 提升屠夫12%的魔法抗性,每杀死1普通单位/英雄永久增加0.09/0.9点的力量。
四级 - 提升屠夫16%的魔法抗性,每杀死1普通单位/英雄永久增加0.12/1.2点的力量。
Level 1 - Reduces damage taken from magic by 4%. Pudge gains .03 Strength per non-hero killed, .3 per hero killed.
Level 2 - Reduces damage taken from magic by 8%. Pudge gains .06 Strength per non-hero killed, .6 per hero killed
Level 3 - Reduces damage taken from magic by 12%. Pudge gains .09 Strength per non-hero killed, .9 per hero killed.
Level 4 - Reduces damage taken from magic by 16%. Pudge gains .12 Strength per non-hero killed, 1.2 per hero killed.
  
肢解 (Dismember) [D]
咬住一个目标,造成伤害。目标不能移动、攻击、使用技能和物品。
施法距离160,持续3(6)秒,冷却时间25秒。
对魔法免疫单位无伤害效果
需要持续施法
Chows down on a target, causing excruciating pain.
Lasts 6(3) seconds at all levels.

一级 - 咬住一个目标,造成75点/秒的伤害。目标不能移动、攻击、使用技能和物品。
持续3(6)秒,消耗100点的魔法。
二级 - 咬住一个目标,造成125点/秒的伤害。目标不能移动、攻击、使用技能和物品。
持续3(6)秒,消耗130点的魔法。
三级 - 咬住一个目标,造成175点/秒的伤害。目标不能移动、攻击、使用技能和物品。
持续3(6)秒,消耗170点的魔法。
Level 1 - Deals 75 damage a second for 6(3) seconds to a target at melee range.
Level 2 - Deals 125 damage a second for 6(3) seconds to a target at melee range.
Level 3 - Deals 175 damage a second for 6(3) seconds to a target at melee range
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 楼主| 发表于 25-11-2006 02:15 AM | 显示全部楼层
Barathrum - 裂魂人
Barathrum - Spiritbreaker

  英雄介绍 (Hero Introduction):
自从被灵蹄部落放逐以后,Barathrum带着羞愧藏身于灵界。在那里,他以吞食游魂为生,就这样浑浑噩噩、孤独而又凄惨地游荡了好几个世纪。在被巫妖王发现并招至帐下以后,Barathrum不可思议的速度和幽魂般的力量得以在尘世释放。他的灯笼能向对手投射冥界的力量,将他们向后推送。藉着瞬间靠近对手的能力,Barathrum对于任何人来说都是不容小看的对手。
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  4.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  47 - 57
初始力量值 (Base Strength): 23   |   初始敏捷值 (Base Agility): 17   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 2.50   |   敏捷增长系数 (Agility Growth): 1.70   |   智力增长系数 (Intelligence Growth): 1.80
查看完整数据  
  
  
暗影冲刺 (Charge of Darkness) [C]
Barathrum紧盯着一个目标向他冲去。在冲刺的过程中,他的速度逐渐加快,而他的身形渐渐模糊不清。当他忽然从阴影中出现时,会惊吓对手,使其不能动弹。
冲刺的过程中得到目标视野。
全地图施放,消耗120点的魔法,冷却时间40秒。
Barathrum fixes his sight on an enemy and accelerates towards it. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.

一级 - 缓慢地加速向一个目标冲去,击中他时造成1秒的晕眩。
二级 - 平稳地加速向一个目标冲去,击中他时造成1.5秒的晕眩。
三级 - 较快地加速向一个目标冲去,击中他时造成2秒的晕眩。
四级 - 极快地加速向一个目标冲去,击中他时造成2.5秒的晕眩。
Level 1 - Accelerates towards an enemy unit at a slow rate. Reaching the target results in a 1 second immobilizing stun.
Level 2 - Accelerates towards an enemy unit at a moderate rate. Reaching the target results in a 1.5 second immobilizing stun.
Level 3 - Accelerates towards an enemy unit at a fast rate. Reaching the target results in a 2 second immobilizing stun.
Level 4 - Accelerates towards an enemy unit at a very fast rate. Reaching the target results in a 2.5 second immobilizing stun.
  
神行太保 (Empowering Haste) [H]
裂魂人快速的移动使他的攻击也更加有力,他同时提升附近300范围内的友方单位的移动速度。
Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby units (300 AoE).

一级 - 增加裂魂人相当于4%移动速度的攻击力,提升附近300范围内的友方单位2%的移动速度。
二级 - 增加裂魂人相当于8%移动速度的攻击力,提升附近300范围内的友方单位4%的移动速度。
三级 - 增加裂魂人相当于12%移动速度的攻击力,提升附近300范围内的友方单位6%的移动速度。
四级 - 增加裂魂人相当于16%移动速度的攻击力,提升附近300范围内的友方单位8%的移动速度。
Level 1 - The Spiritbreaker deals 4% of his movement speed in damage on each attack and gives a 2% movement speed aura.
Level 2 - The Spiritbreaker deals 8% of his movement speed in damage on each attack and gives a 4% movement speed aura.
Level 3 - The Spiritbreaker deals 12% of his movement speed in damage on each attack and gives a 6% movement speed aura.
Level 4 - The Spiritbreaker deals 16% of his movement speed in damage on each attack and gives a 8% movement speed aura.
  
巨力重击 (Greater Bash) [T]
在攻击中有17%的几率重击对手,将他推至后方并造成额外的伤害。
Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.

一级 - 在攻击中有17%的几率重击对手,造成25点额外的伤害,并将他向后推送140的距离。
二级 - 在攻击中有17%的几率重击对手,造成50点额外的伤害,并将他向后推送180的距离。
三级 - 在攻击中有17%的几率重击对手,造成75点额外的伤害,并将他向后推送220的距离。
四级 - 在攻击中有17%的几率重击对手,造成100点额外的伤害,并将他向后推送260的距离。
Level 1 - Gives a 17% chance to knockback enemies 140 distance and get 25 bonus damage.
Level 2 - Gives a 17% chance to knockback enemies 180 distance and get 50 bonus damage.
Level 3 - Gives a 17% chance to knockback enemies 220 distance and get 75 bonus damage.
Level 4 - Gives a 17% chance to knockback enemies 260 distance and get 100 bonus damage.
  
幽冥一击 (Nether Strike) [E]
瞬间移动到目标的身旁,攻击造成额外的伤害。如果你学习了巨力重击,它会被发动。
施法时间1秒,冷却时间70秒。
Moves you next to your target doing extra damage. if you have Greater Bash learned, you will also score a Greater Bash hit.

一级 - 瞬间移动到目标的身旁,攻击造成额外的100点的伤害。如果你学习了巨力重击,它会被发动。
施法距离400,消耗200点的魔法。
二级 - 瞬间移动到目标的身旁,攻击造成额外的200点的伤害。如果你学习了巨力重击,它会被发动。
施法距离550,消耗250点的魔法。
三级 - 瞬间移动到目标的身旁,攻击造成额外的300点的伤害。如果你学习了巨力重击,它会被发动。
施法距离700,消耗300点的魔法。
Level 1 - Moves you next to your target and attacks them for 100 bonus damage. If you have Greater Bash learned you will score a bash hit.
Level 2 - Moves you next to your target and attacks them for 200 bonus damage. If you have Greater Bash learned you will score a bash hit.
Level 3 - Moves you next to your target and attacks them for 300 bonus damage. If you have Greater Bash learned you will score a bash hit.
  
  
版本历史 (Change Log):
6.13
·巨力重击造成的额外伤害由20/40/60/80上升至25/50/75/100,向后推送的距离由240/260/280/300下降至140/180/220/260
6.17
·移动速度由290上升至295,初始力量由24上升至25
6.19
·模型尺寸稍许变大
·初始力量由24上升至25,力量增长由2.0上升至2.5
6.28
·初始力量由25下降至23
·幽冥一击(Netherstrike)冷却时间由40上升至75秒,施法距离由700/800/900下降为400/550/700
6.35
·神性太保的作用范围由200上升至300
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 楼主| 发表于 25-11-2006 02:16 AM | 显示全部楼层
Anub`seran - 地穴编织者
Anub'seran - Nerubian Weaver

  英雄介绍 (Hero Introduction):
Anub`seran,这个生物的名字使那些见过地穴蜘蛛人的人们深深地感到恐惧。这头野兽来自于一个纯意识的平行空间,即使是久负盛名的地穴刺客----Anub`arak,在面对他的时候也会犹豫不决。他会迅速穿过敌人,玩弄敌人于股掌之中,并且在他跨过敌人的身体的时候伤害他们。他能运用跨越空间的能力进行短暂的时间旅行,让自己回到过去,以使他远离死亡。他甚至可以从未来借用一次攻击去打击他的敌人,让他的突击更为致命。Anub`seran,只有傻子才不懂得害怕这个名字。
Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.

初始射程 (Base Range):  400   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  41 - 51
初始力量值 (Base Strength): 15   |   初始敏捷值 (Base Agility): 14   |   初始智力值 (Base Intelligence): 15
力量增长系数 (Strength Growth): 1.50   |   敏捷增长系数 (Agility Growth): 2.50   |   智力增长系数 (Intelligence Growth): 1.80
查看完整数据  
  
  
观察者 (Watcher) [W]
从尸体中召唤出一个隐形的鬼魂来帮助侦查,没有真视能力,但是对魔法免疫。
消耗50点的魔法,冷却时间60秒。
Raises a Watcher from a corpse. Watchers are invisible (do not have True Sight).

一级 - 从尸体中召唤出一个隐形的鬼魂来帮助侦查,没有真视能力,但是对魔法免疫,上限1个。
二级 - 从尸体中召唤出一个隐形的鬼魂来帮助侦查,没有真视能力,但是对魔法免疫,上限2个。
三级 - 从尸体中召唤出一个隐形的鬼魂来帮助侦查,没有真视能力,但是对魔法免疫,上限4个。
四级 - 从尸体中召唤出一个隐形的鬼魂来帮助侦查,没有真视能力,但是对魔法免疫,上限6个。
Level 1 - Raises a Watcher from a corpse. Watchers are invisible (do not have True Sight). Maximum of 1 Watcher.
Level 2 - Raises a Watcher from a corpse. Watchers are invisible (do not have True Sight). Maximum of 2 Watcher.
Level 3 - Raises a Watcher from a corpse. Watchers are invisible (do not have True Sight). Maximum of 4 Watcher.
Level 4 - Raises a Watcher from a corpse. Watchers are invisible (do not have True Sight). Maximum of 6 Watcher.
  
缩地 (Shukuchi) [C]
地穴编织者瞬间将速度提升至极限(522)以至隐身,他在隐身状态下所碰到的任何单位受到90点的伤害。
持续4秒,消耗60点的魔法。
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take 90 damage.
Lasts 4 seconds

一级 - 地穴编织者瞬间将速度提升至极限(522)以至隐身,他在隐身状态下所碰到的任何单位受到90点的伤害。
持续4秒,冷却时间13秒。
二级 - 地穴编织者瞬间将速度提升至极限(522)以至隐身,他在隐身状态下所碰到的任何单位受到90点的伤害。
持续4秒,冷却时间11秒。
三级 - 地穴编织者瞬间将速度提升至极限(522)以至隐身,他在隐身状态下所碰到的任何单位受到90点的伤害。
持续4秒,冷却时间9秒。
四级 - 地穴编织者瞬间将速度提升至极限(522)以至隐身,他在隐身状态下所碰到的任何单位受到90点的伤害。
持续4秒,冷却时间7秒。
Level 1 - Move so quickly as to become invisible, damaging enemy units for 90 damage as you pass through them. Lasts 4 seconds.
Level 2 - Move so quickly as to become invisible, damaging enemy units for 90 damage as you pass through them. Lasts 4 seconds.
Level 3 - Move so quickly as to become invisible, damaging enemy units for 90 damage as you pass through them. Lasts 4 seconds.
Level 4 - Move so quickly as to become invisible, damaging enemy units for 90 damage as you pass through them. Lasts 4 seconds.
  
连击 (Geminate Attack) [K]
让地穴编织者一次性吐出两只毒虫,攻击目标两次。
法球效果
Occasioanlly the Nerubian Weaver will send out two swarms, attacking an opponent twice.

一级 - 让地穴编织者一次性吐出两只毒虫,攻击目标两次。
冷却时间7秒。
二级 - 让地穴编织者一次性吐出两只毒虫,攻击目标两次。
冷却时间6秒。
三级 - 让地穴编织者一次性吐出两只毒虫,攻击目标两次。
冷却时间5秒。
四级 - 让地穴编织者一次性吐出两只毒虫,攻击目标两次。
冷却时间4秒。
Level 1 - Causes the Nerubian Weaver to attack twice every 7 seconds.
Level 2 - Causes the Nerubian Weaver to attack twice every 6 seconds.
Level 3 - Causes the Nerubian Weaver to attack twice every 5 seconds.
Level 4 - Causes the Nerubian Weaver to attack twice every 4 seconds.
  
时光倒流 (Time Lapse) [T]
让地穴编织者回到5秒前的状态和位置,不会对技能的冷却时间、经验值和金钱造成影响。
消耗150点的魔法。
Warps time back on itself, transporting the Weaver 5 seconds into the past.

一级 - 让地穴编织者回到5秒前的状态和位置,不会对技能的冷却时间、经验值和金钱造成影响。
冷却时间120秒。
二级 - 让地穴编织者回到5秒前的状态和位置,不会对技能的冷却时间、经验值和金钱造成影响。
冷却时间90秒。
三级 - 让地穴编织者回到5秒前的状态和位置,不会对技能的冷却时间、经验值和金钱造成影响。
冷却时间60秒。
Level 1 - Warps the Weaver 5 seconds back in time, resetting the HP, mana, and position. Does not affect cooldowns, gold, or XP.
Level 2 - Warps the Weaver 5 seconds back in time, resetting the HP, mana, and position. Does not affect cooldowns, gold, or XP.
Level 3 - Warps the Weaver 5 seconds back in time, resetting the HP, mana, and position. Does not affect cooldowns, gold, or XP.
  
  
版本历史 (Change Log):
6.13
·力量成长由1.9下降至1.5
6.17
·初始敏捷由18下降至14
6.28
·初始力量从14增加到15
·观察者现在对魔法免疫
6.32
·观察者不会因为地穴编织者的死亡而死亡,提升在夜晚的视野
6.33
·观察者的移动速度上升
6.33b
·修正时光倒流,使编织着在倒流后不会损失任何魔法
6.34
·观察者的数量上限由1/2/3/4上升至1/2/4/6,冷却时间由90下降至60秒
6.35
·初始攻击力由31-41上升至41-51
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 楼主| 发表于 25-11-2006 02:18 AM | 显示全部楼层
Nevermore - 影魔
Nevermore - Shadow Fiend

英雄介绍 (Hero Introduction):
Nevermore是一种能吸收身体周围的灵魂的生物。他虽然是来自燃烧军团的魔鬼,但是却讨厌和同类的魔鬼一样蠕动,于是便重新伪装了自己。当影魔投入到战斗的时候,便能通过吸收灵魂来增强自己的力量,还能用他被灵魂增强过的攻击以及强力的精神冲击去击败对手。在遭遇过他的少数幸存者的心目中,影魔是最恐怖的对手,而那些被他残暴地杀死的人,才算见识过什么是世界上最卑鄙的杀人手段。
A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.

初始射程 (Base Range):  500   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  34 - 41
初始力量值 (Base Strength): 15   |   初始敏捷值 (Base Agility): 20   |   初始智力值 (Base Intelligence): 18
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 2.40   |   智力增长系数 (Intelligence Growth): 2.00
查看完整数据  
  
  
毁灭阴影 (Shadowraze) [Z]
影魔能运用他的力量污染正前方200/450/700距离的区域,造成伤害。
冷却时间10秒。
Gives the Shadow Fiend the power to descecrate regions in front of him at varying distances.

一级 - 对正前方200/450/700距离的区域造成75点的伤害。
消耗95点的魔法。
二级 - 对正前方200/450/700距离的区域造成150点的伤害。
消耗105点的魔法。
三级 - 对正前方200/450/700距离的区域造成225点的伤害。
消耗115点的魔法。
四级 - 对正前方200/450/700距离的区域造成300点的伤害。
消耗125点的魔法。
Level 1 - Blasts an area 200/450/700 units in front of the Shadow Fiend for 75 damage.
Level 2 - Blasts an area 200/450/700 units in front of the Shadow Fiend for 150 damage.
Level 3 - Blasts an area 200/450/700 units in front of the Shadow Fiend for 225 damage.
Level 4 - Blasts an area 200/450/700 units in front of the Shadow Fiend for 300 damage.
  
支配死灵 (Necromastery) [N]
每当影魔杀死一个生物,他就将这个可怜的灵魂储存在体内。每个灵魂会为他提供2点额外的攻击力。不过当他死亡时,有一半的灵魂将逃逸出去。
Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.

一级 - 最多增加16点的攻击力。
二级 - 最多增加30点的攻击力。
三级 - 最多增加46点的攻击力。
四级 - 最多增加60点的攻击力。
Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.
  
魔王降临 (Presence of the Dark Lord) [P]
这个可怕的生物的出现使附近550范围内的敌方单位受到了惊吓,减少他们的护甲。
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.

一级 - 减少附近550范围内的敌方单位1点的护甲。
二级 - 减少附近550范围内的敌方单位2点的护甲。
三级 - 减少附近550范围内的敌方单位3点的护甲。
四级 - 减少附近550范围内的敌方单位4点的护甲。
Level 1 - Decreases the armor of enemies in the area by 1.
Level 2 - Decreases the armor of enemies in the area by 2.
Level 3 - Decreases the armor of enemies in the area by 3.
Level 4 - Decreases the armor of enemies in the area by 4.
  
魂之挽歌 (Requiem of Souls) [R]
召唤恶灵对附近的敌方单位造成伤害,同时降低他们的攻击力和移动速度,持续5秒。恶灵的数目和之前储存的灵魂成正比,伤害、降低攻击力与移动速度效果和Nevermore与目标间的距离成反比。
施法时间1秒。
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the shadow fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.

一级 - 每个恶灵对附近的敌方单位造成80点的伤害,同时降低他们的攻击力和移动速度,持续5秒。恶灵的数目和之前储存的灵魂成正比,伤害、降低攻击力与移动速度效果和Nevermore与目标间的距离成反比。
施法时间1秒,冷却时间120秒。
二级 - 每个恶灵对附近的敌方单位造成120点的伤害,同时降低他们的攻击力和移动速度,持续5秒。恶灵的数目和之前储存的灵魂成正比,伤害、降低攻击力与移动速度效果和Nevermore与目标间的距离成反比。
施法时间1秒,冷却时间110秒。
三级 - 每个恶灵对附近的敌方单位造成160点的伤害,同时降低他们的攻击力和移动速度,持续5秒。恶灵的数目和之前储存的灵魂成正比,伤害、降低攻击力与移动速度效果和Nevermore与目标间的距离成反比。
施法时间1秒,冷却时间100秒。
Level 1 - Summons evil spirits around you dealing 80 damage each. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect. 1 second casting time.
Level 2 - Summons evil spirits around you dealing 120 damage each. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect. 1 second casting time.
Level 3 - Summons evil spirits around you dealing 160 damage each. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect. 1 second casting time.
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 楼主| 发表于 25-11-2006 02:19 AM | 显示全部楼层
Crixalis - 沙王
Crixalis - Sand King

英雄介绍 (Hero Introduction):
Crixalis曾经是Kalimdor的沙漠中的一只普通的蝎子。因为某种原因,他比其他弟兄发育得更快,成长得更大。由于他更容易被巫妖王的精神控制所影响,巫妖王将他召唤过来守护冰封王座。虽然比以前更大了,但是Crixalis仍然保持着他作为蝎子时的能力,比如钻入地下,然后在别的地方钻出,并将他经过的所有敌人刺到空中。他的尾刺含有一个剧毒的毒腺,它分泌的毒素能使他的敌人爆裂而死。斥候们发现,他能在地面产生大范围的震颤,杀死在他附近移动的所有敌人。
Crixalis was a normal scorpion in Kalimdor’s deserts. For unknown reasons, he evolved much faster than his brothers, growing extremely large. Because he was still susceptible to the Lich King’s mind control, he was summoned and is now guarding the Frozen Throne. While much larger, Crixalis still possesses his scorpian abilities, such as the power to burrow into the ground and resurface elsewhere, impaling all in his wake. His tail contains a violent venom, which causes his enemies to explode. Scouts have discovered that he can create large tremors in the ground, killing anyone distracted enough to get near him.

初始射程 (Base Range):  128   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  43 - 59
初始力量值 (Base Strength): 18   |   初始敏捷值 (Base Agility): 19   |   初始智力值 (Base Intelligence): 16
力量增长系数 (Strength Growth): 2.30   |   敏捷增长系数 (Agility Growth): 2.10   |   智力增长系数 (Intelligence Growth): 1.80
查看完整数据  
  
  
掘地穿刺 (Burrowstrike) [E]
沙王在地底挖掘隧道前进,刺穿头顶的地面,对敌方单位造成伤害,晕眩1.65秒。
消耗140点的魔法,冷却时间11秒。
The Sand King burrows into the ground, tunnels forward impaling everything above him, then surfaces.

一级 - 沙王在地底挖掘隧道前进,对头顶的敌方单位造成100点的伤害,晕眩1.65秒。
最大挖掘前进距离400。
二级 - 沙王在地底挖掘隧道前进,对头顶的敌方单位造成160点的伤害,晕眩1.65秒。
最大挖掘前进距离500。
三级 - 沙王在地底挖掘隧道前进,对头顶的敌方单位造成220点的伤害,晕眩1.65秒。
最大挖掘前进距离600。
四级 - 沙王在地底挖掘隧道前进,对头顶的敌方单位造成280点的伤害,晕眩1.65秒。
最大挖掘前进距离700。
Level 1 - The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 100 damage and stuns for 1.65 seconds per target with a maximum range of 400.
Level 2 - The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 160 damage per target and stuns for 1.65 seconds with a maximum range of 500.
Level 3 - The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 220 damage per target and stuns for 1.65 seconds with a maximum range of 600.
Level 4 - The Sand King burrows into the ground and tunnels forward, impaling all on the surface. Deals 280 damage per target and stuns for 1.65 seconds with a maximum range of 700.  
  
沙尘暴 (Sand Storm) [R]
沙王制造一场可怕的沙尘暴,扬起的沙尘使敌人无法看见Sand King的踪迹,同时造成伤害。
冷却时间40秒。
需要持续施法
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also caouses his opponents take damage.

一级 - 制造一场强烈的沙尘暴隐匿沙王的所在,对200范围内的敌方单位造成20点/秒的伤害,持续20秒。0.3秒的施法延迟。
需要持续施法
二级 - 制造一场强烈的沙尘暴隐匿沙王的所在,对250范围内的敌方单位造成40点/秒的伤害,持续40秒。0.6秒的施法延迟。
需要持续施法
三级 - 制造一场强烈的沙尘暴隐匿沙王的所在,对300范围内的敌方单位造成60点/秒的伤害,持续60秒。0.9秒的施法延迟。
需要持续施法
四级 - 制造一场强烈的沙尘暴隐匿沙王的所在,对350范围内的敌方单位造成80点/秒的伤害,持续80秒。1.2秒的施法延迟。
需要持续施法
Level 1 - Create an enormous Sand Storm which makes the Sand King invisible for 20 seconds, while damaging his enemies, dealing 20 damage per second to nearby enemy units in 200 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 0.3 second delay before revealed.
Channeling
Level 2 - Create an enormous Sand Storm which makes the Sand King invisible for 40 seconds, while damaging his enemies, dealing 40 damage per second to nearby enemy units in 250 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 0.6 second delay before revealed.
Channeling
Level 3 - Create an enormous Sand Storm which makes the Sand King invisible for 60 seconds, while damaging his enemies, dealing 60 damage per second to nearby enemy units in 300 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 0.9 second delay before revealed.
Channeling
Level 4 - Create an enormous Sand Storm which makes the Sand King invisible for 80 seconds, while damaging his enemies, dealing 80 damage per second to nearby enemy units in 350 range around him. The Sand Storm stops when the Sand King moves, attacks or casts another spell. 1.2 second delay before revealed.
Channeling
  
腐尸毒 (Caustic Finale) [L]
沙王在攻击时向目标注入致命的毒素,如果目标因为沙王的攻击死亡,他的尸体将爆裂,对附近400范围内的敌方单位造成伤害。
法球效果
Each of the Sand King's attack injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.

一级 - 如果沙王在攻击中杀死一个目标,他在攻击中注入的毒素将使尸体爆炸,对附近400范围内的敌方单位造成90点的伤害。
法球效果
二级 - 如果沙王在攻击中杀死一个目标,他在攻击中注入的毒素将使尸体爆炸,对附近400范围内的敌方单位造成130点的伤害。
法球效果
三级 - 如果沙王在攻击中杀死一个目标,他在攻击中注入的毒素将使尸体爆炸,对附近400范围内的敌方单位造成170点的伤害。
法球效果
四级 - 如果沙王在攻击中杀死一个目标,他在攻击中注入的毒素将使尸体爆炸,对附近400范围内的敌方单位造成220点的伤害。
法球效果
Level 1 - Whenever the Sand King attacks a unit and successfully kills it, the target will explode for 90 damage.
Orb effect
Level 2 - Whenever the Sand King attacks a unit and successfully kills it, the target will explode for 130 damage.
Orb effect
Level 3 - Whenever the Sand King attacks a unit and successfully kills it, the target will explode for 170 damage.
Orb effect
Level 4 - Whenever the Sand King attacks a unit and successfully kills it, the target will explode for 220 damage.
Orb effect
  
地震 (Epicenter) [C]
将扰动传至地底,引发地震。所有范围内的敌方地面目标都会受到伤害。越靠近震中,所受伤害越大。同时降低目标40%的攻击速度和移动速度,持续4秒。
2秒的咏唱时间(咏唱期间可以被中止)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and slowed. The closer to the epicenter, the more damage taken.

一级 - 唤醒大地的力量,引发地震。降低范围内的敌方单位40%的攻击速度和移动速度,持续4秒。释放出6道110伤害的地震波,离震中较远的单位受到较少的伤害。
消耗175点的魔法,冷却时间140秒。
二级 - 唤醒大地的力量,引发地震。降低范围内的敌方单位40%的攻击速度和移动速度,持续4秒。释放出8道110伤害的地震波,离震中较远的单位受到较少的伤害。
消耗250点的魔法,冷却时间140秒。
三级 - 唤醒大地的力量,引发地震。降低范围内的敌方单位40%的攻击速度和移动速度,持续4秒。释放出10道110伤害的地震波,离震中较远的单位受到较少的伤害。
消耗325点的魔法,冷却时间100秒。
Level 1 - Summons up the power of the earth, causing it to shudder violently. Slows movement and attack speed by 40% for 4 seconds. Deals 6 pulses of 110 damage, targets further away from the epicenter taking less. 2 second casting time.
Level 2 - Summons up the power of the earth, causing it to shudder violently. Slows movement and attack speed by 40% for 4 seconds. Deals 8 pulses of 110 damage, targets further away from the epicenter taking less. 2 second casting time.
Level 3 - Summons up the power of the earth, causing it to shudder violently. Slows movement and attack speed by 40% for 4 seconds. Deals 10 pulses of 110 damage, targets further away from the epicenter taking less. 2 second casting time.
  
  
版本历史 (Change Log):
6.20
·腐尸毒的作用范围由250上升至400
·掘地穿刺的伤害由80/160/240/320下降至100/160/220/280
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 楼主| 发表于 25-11-2006 02:19 AM | 显示全部楼层
Mogul Kahn - 斧王
Mogul Kahn - Axe

  英雄介绍 (Hero Introduction):
在很久以前的人兽大战中,许多半兽人战士受到恶魔之力的影响而腐化沦落为黑暗势力的工具。其中就有血斧部落的首领,Mogul Kahn。他原被人类圣骑士所杀,但是在Mannaroth指挥半兽人向Archimonde进攻的时候,人们却不可思议地看到他出现在天灾军团的阵营中。他被恶魔复活,运用他迅捷的反应和强大的攻击力猎杀近卫军团的战士,他残忍地将对手砍为数块,他甚至将他对杀戮的邪恶欲望投射给对手。
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannaroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  290   |   初始防御 (Base Armor):  2.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  43 - 47
初始力量值 (Base Strength): 19   |   初始敏捷值 (Base Agility): 22   |   初始智力值 (Base Intelligence): 14
力量增长系数 (Strength Growth): 2.50   |   敏捷增长系数 (Agility Growth): 2.20   |   智力增长系数 (Intelligence Growth): 1.60
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狂战士的怒吼 (Berserker's Call) [E]
Kahn将周围敌人的恨意集中到自己身上,让他们不计任何代价都要攻击他。
作用范围275,冷却时间14秒。
Mogul Kahn focuses all of his enemy's hatred on him, causing them to attack him at all costs.
275 AoE.

一级 - 激怒275范围内的敌方单位来攻击Kahn,增加Kahn5点的护甲,持续1.5秒。
消耗80点的魔法。
二级 - 激怒275范围内的敌方单位来攻击Kahn,增加Kahn10点的护甲,持续2秒。
消耗90点的魔法。
三级 - 激怒275范围内的敌方单位来攻击Kahn,增加Kahn15点的护甲,持续2.5秒。
消耗110点的魔法。
四级 - 激怒275范围内的敌方单位来攻击Kahn,增加Kahn20点的护甲,持续3秒。
消耗120点的魔法。
Level 1 - Focuses all of the aggression in the area on himself, causing all enemies within 275 range to attack him. He gains 5 bonus armor during the ordeal. Last 1.5 seconds.
Level 2 - Focuses all of the aggression in the area on himself, causing all enemies within 275 range to attack him. He gains 10 bonus armor during the ordeal. Last 2 seconds.
Level 3 - Focuses all of the aggression in the area on himself, causing all enemies within 275 range to attack him. He gains 15 bonus armor during the ordeal. Last 2.5 seconds.
Level 4 - Focuses all of the aggression in the area on himself, causing all enemies within 275 range to attack him. He gains 20 bonus armor during the ordeal. Last 3 seconds.
  
战斗饥渴 (Battle Hunger) [R]
以对杀戮的可怕的渴望折磨目标,他将持续受到伤害,直到他杀死任意单位为止。
施法距离900,冷却时间25秒。
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

一级 - 以对杀戮的可怕的渴望折磨目标,他将受到15点/秒的伤害,持续10秒或者直到他杀死任意单位为止。
消耗105点的魔法。
二级 - 以对杀戮的可怕的渴望折磨目标,他将受到15点/秒的伤害,持续15秒或者直到他杀死任意单位为止。
消耗115点的魔法。
三级 - 以对杀戮的可怕的渴望折磨目标,他将受到20点/秒的伤害,持续20秒或者直到他杀死任意单位为止。
消耗125点的魔法。
四级 - 以对杀戮的可怕的渴望折磨目标,他将受到25点/秒的伤害,持续25秒或者直到他杀死任意单位为止。
消耗135点的魔法。
Level 1 - Afflicts a target unit with a consuming killing hunger. The target will take 15 damage per second until it kills a unit. Lasts 10 seconds.
Level 2 - Afflicts a target unit with a consuming killing hunger. The target will take 15 damage per second until it kills a unit. Lasts 20 seconds.
Level 3 - Afflicts a target unit with a consuming killing hunger. The target will take 20 damage per second until it kills a unit. Lasts 20 seconds.
Level 4 - Afflicts a target unit with a consuming killing hunger. The target will take 25 damage per second until it kills a unit. Lasts 25 seconds.
  
反击螺旋 (Counter Helix) [X]
在受到攻击时,Kahn有15%的几率抓住敌人,粗暴地甩开,对附近所有的敌方单位造成伤害。
反击螺旋有0.6秒的最低间隔时间。
Mogul Kahn counters some blows made to him by taking the attacking unit and swinging it around violently, dealing damage to all nearby enemy units. The attacking unit is left wherever Kahn drops him.

一级 - 在受到攻击时,Kahn有15%的几率作出反击,对附近所有的敌方单位造成100点的伤害。
反击螺旋有0.6秒的最低间隔时间。
物理伤害
二级 - 在受到攻击时,Kahn有15%的几率作出反击,对附近所有的敌方单位造成125点的伤害。
反击螺旋有0.6秒的最低间隔时间。
物理伤害
三级 - 在受到攻击时,Kahn有15%的几率作出反击,对附近所有的敌方单位造成150点的伤害。
反击螺旋有0.6秒的最低间隔时间。
物理伤害
四级 - 在受到攻击时,Kahn有15%的几率作出反击,对附近所有的敌方单位造成175点的伤害。
反击螺旋有0.6秒的最低间隔时间。
物理伤害
Level 1 - Gives a 15% chance to counter an attack and deal 100 damage to all nearby units. Can spin a maximum of once every .6 seconds.
Level 2 - Gives a 15% chance to counter an attack and deal 125 damage to all nearby units. Can spin a maximum of once every .6 seconds.
Level 3 - Gives a 15% chance to counter an attack and deal 150 damage to all nearby units. Can spin a maximum of once every .6 seconds.
Level 4 - Gives a 15% chance to counter an attack and deal 175 damage to all nearby units. Can spin a maximum of once every .6 seconds.
  
淘汰之刃 (Culling Blade) [C]
清除Kahn视线范围内的弱者,伤害并不高,但能瞬间斩杀生命值不足的敌人。
施法距离150。
瞬间斩杀判断无视魔法免疫
Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.

一级 - 造成150点的伤害,瞬间斩杀生命值少于300的敌人。
消耗120点的魔法,冷却时间75秒。
二级 - 造成250点的伤害,瞬间斩杀生命值少于450的敌人。
消耗160点的魔法,冷却时间65秒。
三级 - 造成300点的伤害,瞬间斩杀生命值少于625的敌人。
消耗200点的魔法,冷却时间55秒。
Level 1 - Deals 150 damage to a target. If the target is below 300 life, it will kill it instantly.
Level 2 - Deals 250 damage to a target. If the target is below 450 life, it will kill it instantly.
Level 3 - Deals 300 damage to a target. If the target is below 625 life, it will kill it instantly.
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 楼主| 发表于 25-11-2006 02:20 AM | 显示全部楼层
Strygwyr - 血魔
Strygwyr - Blood Seeker

英雄介绍 (Hero Introduction):
一半来自恶魔一半来自兽人的血统,Strygwyr在所有生命类型中是一个另类。他擅长运用他的能力去控制敌人生命的力量然后杀掉所有从他面前经过的敌人,因而受到天灾军团的欢迎。
Half demon, half orc, Strygwyr is an outcast among all forms of life. Welcomed by the Scourge, he uses his ability to control his enemies' life force to kill all that cross him.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  53 - 59
初始力量值 (Base Strength): 18   |   初始敏捷值 (Base Agility): 24   |   初始智力值 (Base Intelligence): 18
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 2.60   |   智力增长系数 (Intelligence Growth): 1.70
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血之狂暴 (Bloodrage) [D]
挑起一个单位(敌方或友方)对鲜血的无限渴望。该单位不能施法,每秒损失少量的生命值,但会增加他的攻击力。

施法距离:600
持续时间:6/9/12/15秒
冷却时间:20秒
魔法消耗:80/100/120/140点

Provokes another unit into an unsatiable rage for blood. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

一级 - 每秒损失2点的生命,但会增加其20%的基础攻击力,持续6秒。
二级 - 每秒损失4点的生命,但会增加其40%的基础攻击力,持续9秒。
三级 - 每秒损失6点的生命,但会增加其60%的基础攻击力,持续12秒。
四级 - 每秒损失8点的生命,但会增加其80%的基础攻击力,持续15秒。
Level 1 - Sends a unit, friend or foe, into a Bloodrage. It cannot cast spells, loses 2 hit points per second, but gains 20% attack damage. Lasts 6 seconds.
Level 2 - Sends a unit, friend or foe, into a Bloodrage. It cannot cast spells, loses 4 hit points per second, but gains 40% attack damage. Lasts 9 seconds.
Level 3 - Sends a unit, friend or foe, into a Bloodrage. It cannot cast spells, loses 6 hit points per second, but gains 60% attack damage. Lasts 12 seconds.
Level 4 - Sends a unit, friend or foe, into a Bloodrage. It cannot cast spells, loses 8 hit points per second, but gains 80% attack damage. Lasts 15 seconds.
  
屠戮 (Blood Bath) [B]
每当血魔杀死一个单位,他就用鲜血淋遍全身,从中恢复自己的生命。
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

一级 - 恢复的生命为所杀英雄最大生命的10%,所杀普通单位最大生命的5%。
二级 - 恢复的生命为所杀英雄最大生命的20%,所杀普通单位最大生命的10%。
三级 - 恢复的生命为所杀英雄最大生命的30%,所杀普通单位最大生命的15%。
四级 - 恢复的生命为所杀英雄最大生命的40%,所杀普通单位最大生命的20%。
Level 1 - Regenerates 10% of the dying hero's max hp. 5% for creeps.
Level 2 - Regenerates 20% of the dying hero's max hp. 10% for creeps.
Level 3 - Regenerates 30% of the dying hero's max hp. 15% for creeps.
Level 4 - Regenerates 40% of the dying hero's max hp. 20% for creeps.
  
嗜血渴望 (Strygwyr's Thirst) [T]
血魔能凭本能察觉血液的流动,当附近有生命低于1/2的敌方英雄出现时,他能得到该英雄的视野并提升移动速度。

作用范围:1500/3000/4500/6000

Enables Strygwyr to sense the bleeding of any enemy hero below 50% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.

一级 - 提升11%的移动速度。
二级 - 提升22%的移动速度。
三级 - 提升33%的移动速度。
四级 - 提升44%的移动速度。
Level 1 - If an enemy hero within a small area is below 50% hp, Strygwyr gains vision of the unit and 11% movement speed bonus.
Level 2 - If an enemy hero within a moderate area is below 50% hp, Strygwyr gains vision of the unit and 22% movement speed bonus.
Level 3 - If an enemy hero within a large area is below 50% hp, Strygwyr gains vision of the unit and 33% movement speed bonus.
Level 4 - If an enemy hero within a huge area is below 50% hp, Strygwyr gains vision of the unit and 33% movement speed bonus.
  
割裂 (Rupture) [R]
撕裂目标的身体,使其在移动中不断地失血,受到伤害。

英雄攻击 魔法伤害

施法距离:1000
冷却时间:100秒
魔法消耗:100/150/200点

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

一级 - 造成150点的即时伤害和相当于移动距离的20%的额外伤害,持续5秒。
二级 - 造成250点的即时伤害和相当于移动距离的40%的额外伤害,持续7秒。
三级 - 造成350点的即时伤害和相当于移动距离的60%的额外伤害,持续9秒。
Level 1 - 150 damage and 20% of distance moved in damage. Lasts 5 seconds.
Level 2 - 250 damage and 40% of distance moved in damage. Lasts 7 seconds.
Level 3 - 350 damage and 60% of distance moved in damage. Lasts 9 seconds.
  
  
版本历史 (Change Log):
6.13
·新英雄,Strygwyr - 血魔
6.20
·割裂的作用时间由7/10/13秒下降至5/7/9秒,即时伤害由100/200/300上升至150/250/350
6.35
·嗜血渴望更改为被动技能,作用机理有所改变
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 楼主| 发表于 25-11-2006 02:21 AM | 显示全部楼层
Abaddon - 地狱领主
Abaddon - Lord of Avernus

英雄介绍 (Hero Introduction):
Abaddon曾经是一个有名望的圣骑士,但在燃烧军团入侵的时候堕入黑暗。他的力量和灵魂都被腐蚀,因此变得和魔鬼一样疯狂。握着巫妖王为他准备的吸魂剑,他纵马而出,即使明知没有成功的可能,也从来不会在杀掉他的目标之前收手。身为地狱领主的他,不但可以通过他的黑暗能量盾来增强自己的韧性,而且可以把伤害当成小事一般不予理睬。因此,他可以带领着天灾军团永远向前,永远出现在与正义势力的战斗中,即使他的敌人曾经是他最好的同伴。
A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Equipped with a soul stealing sword given to him by the Lich King, he rides into battle against impossible odds, never stopping until he slays his intended target. Whether he is enhancing his own fortitude with a shield of dark energy, or shrugging off damage as if it were nothing but a minor annoyance, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 力量 / Strength   |   初始攻击力 (Base Damage):  55 - 65
初始力量值 (Base Strength): 23   |   初始敏捷值 (Base Agility): 17   |   初始智力值 (Base Intelligence): 21
力量增长系数 (Strength Growth): 2.70   |   敏捷增长系数 (Agility Growth): 1.50   |   智力增长系数 (Intelligence Growth): 2.00
查看完整数据  
  
  
死亡缠绕 (Death Coil) [D]
以自身生命为祭,通过死亡缠绕伤害/治疗一个敌方/友方单位。

施法距离:600 消耗魔法:75点 冷却时间:15秒
A coil of death that can damage an enemy unit or heal a friendly unit at the cost of his own life.

一级 - 以自身50点生命的代价,伤害/治疗一个敌方/友方单位100点的生命。
二级 - 以自身75点生命的代价,伤害/治疗一个敌方/友方单位150点的生命。
三级 - 以自身100点生命的代价,伤害/治疗一个敌方/友方单位200点的生命。
四级 - 以自身125点生命的代价,伤害/治疗一个敌方/友方单位250点的生命。
Level 1 - Heals ally for 100 hitpoints or deals 100 damage to enemy at the cost of 50 hitpoints.
Level 2 - Heals ally for 150 hitpoints or deals 150 damage to enemy at the cost of 75 hitpoints.
Level 3 - Heals ally for 200 hitpoints or deals 200 damage to enemy at the cost of 100 hitpoints.
Level 4 - Heals ally for 250 hitpoints or deals 250 damage to enemy at the cost of 125 hitpoints.
  
无光之盾 (Aphotic Shield) [T]
用黑暗能量创造一个盾牌来保护友方的单位,在盾牌消失前吸收一定量的伤害。在盾牌被摧毁后,它会将之前吸收的伤害反馈给700范围内的敌方单位。
当这个技能和“回光返照”同时作用时,能将伤害值转换为生命值。
施放时移除目标身上的负面魔法效果。

施法距离:800
持续时间:20秒
冷却时间:23秒
魔法消耗:100点

Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. If cast on self while using borrowed time, the damage you take will heal you. Removes certain types of negative buffs on cast. Lasts 20 seconds.

一级 - 总共能吸收125点的伤害。
二级 - 总共能吸收175点的伤害。
三级 - 总共能吸收225点的伤害。
四级 - 总共能吸收275点的伤害。
Level 1 - absorbs 125 damage.
Level 2 - absorbs 175 damage.
Level 3 - absorbs 225 damage.
Level 4 - absorbs 275 damage.
  
霜之哀伤 (Frostmourne) [F]
地狱领主使用传说之剑霜之哀伤的极寒力量使目标减速,持续2秒。任何攻击被减速目标的单位得到速度的提升,持续4.5秒。
法球效果
Abaddon strickens an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 10% increased movement speed, along with faster attack speed, for a limited time.

一级 - 降低目标5%/5%的攻击/移动速度,持续2秒;攻击被减速目标的单位同时得到10%/10%的攻击/移动速度提升,持续4.5秒。
二级 - 降低目标10%/10%的攻击/移动速度,持续2秒;攻击被减速目标的单位同时得到20%/10%的攻击/移动速度提升,持续4.5秒。
三级 - 降低目标15%/15%的攻击/移动速度,持续2秒;攻击被减速目标的单位同时得到30%/10%的攻击/移动速度提升,持续4.5秒。
四级 - 降低目标20%/20%的攻击/移动速度,持续2秒;攻击被减速目标的单位同时得到40%/10%的攻击/移动速度提升,持续4.5秒。
Level 1 - 10% increased attack speed, slows enemy by 5%.
Level 2 - 20% increased attack speed, slows enemy by 10%.
Level 3 - 30% increased attack speed, slows enemy by 15%.
Level 4 - 40% increased attack speed, slows enemy by 20%.
  
回光返照 (Borrowed Time) [B]
启动时,移除身上负面的魔法效果,不再受到任何伤害。如果你当前的生命值低于400而技能不在CD过程中,则技能会自动启动。

冷却时间:45秒
魔法消耗:0点

When activated, most negative buffs will be removed and you willl no longer take damage for the duration of the ability. If the ability is not in cooldown, it will passively activate when your hitpoint drop below 400.

一级 - 持续3秒。
二级 - 持续4秒。
三级 - 持续5秒。
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
  
  
版本历史 (Change Log):
6.28
·无光之盾反伤作用距离增加
·初始敏捷由13增加到17
6.29
·深渊印记使攻击者的移动速度上升10%,冷却时间由45秒下降至25秒,魔法消耗由100下降至75
·无光之盾在使用时能够移除负面魔法效果,持续时间由30秒下降至20秒,施法距离由800上升至1000
·回光返照变为主动技能,不消耗魔法,不过在HP低于400且技能不在CD中时仍然会自动释放,在使用时能够移除负面魔法效果
6.33
·将原深渊印记的效果合并至霜之哀伤技能,数值略有调整
·增加一个新的技能,死亡缠绕
·无光之盾的施法距离由1000上升至2000,冷却时间由25秒下降至21秒,吸收的伤害上升25点
·回光返照的冷却时间由60秒下降至45秒
·初始智力由17上升至21;移动速度由295上升至300
6.34
·无光之盾的冷却时间由21秒上升至23秒,施法距离由2000下降至800
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 楼主| 发表于 25-11-2006 02:22 AM | 显示全部楼层
黄昏酒馆(Dusk Tavern)

Mercurial - 幽鬼
Mercurial - Spectre

  英雄介绍 (Hero Introduction):
诞生于远古世界早期的黑暗,Mercurial代表着那些死去多时的灵魂的狂怒和怨恨。和死灵与恶灵一样,它神出鬼没,并以不寻常的热情纠缠那些还活着的生命,而且完全不受自然法则的约束。它还可以利用它垂死友军的生命能量去摧毁天灾军团的敌人。一切都为了冰封王座的荣耀。
A darkness who was ancient in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Sharing many similarities with ghasts and evil spirits, it haunts and stalks the living with restless fervor, unhindered by physical boundaries, and can harness the very life-energies of it's dying allies into destructive force against the enemies of the Scourge, all for the glory of the Frozen Throne.

初始射程 (Base Range):  100   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  295   |   初始防御 (Base Armor):  3.0
基本属性 (Primary Attribute): 敏捷 / Agility   |   初始攻击力 (Base Damage):  49 - 53
初始力量值 (Base Strength): 19   |   初始敏捷值 (Base Agility): 26   |   初始智力值 (Base Intelligence): 16
力量增长系数 (Strength Growth): 2.00   |   敏捷增长系数 (Agility Growth): 2.60   |   智力增长系数 (Intelligence Growth): 1.60
查看完整数据  
  
  
幽鬼之刃 (Spectral Dagger) [D]
幽鬼掷出致命的匕首,匕首对划过的敌方单位造成伤害并留下一条暗影之径。被匕首击中的敌方英雄在移动时也会留下一条暗影之径。幽鬼在暗影之径上进入相位移动的状态,无视地形。暗影之径同时提升幽鬼/降低敌方单位的移动速度。

施法距离:2000
冷却时间:25秒
魔法消耗:130/140/150/160点

The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path, while the enemies get reduced movement speed on it.

一级 - 造成50点的伤害,提升/降低5%的移动速度。
二级 - 造成100点的伤害,提升/降低9%的移动速度。
三级 - 造成150点的伤害,提升/降低14%的移动速度。
四级 - 造成200点的伤害,提升/降低18%的移动速度。
Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage.
Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage.
Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.
Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.
  
荒芜 (Desolate) [D]
在敌方英雄周围600范围内没有友军存在时,幽鬼和他的镜像在对目标英雄的攻击中能够造成额外的无视防御和抗性的伤害。

冷却时间:0.4秒

Deals bonus damage that cuts through armor when attacking a hero that has no nearby allies. Works on Illusions.

一级 - 附加15点的伤害
二级 - 附加25点的伤害
三级 - 附加35点的伤害
四级 - 附加45点的伤害
Level 1 - 15 Bonus Damage.
Level 2 - 25 Bonus Damage.
Level 3 - 35 Bonus Damage.
Level 4 - 45 Bonus Damage.
  
折射 (Dispersion) [I]
使Mercurial有一定几率闪避伤害,并将伤害折射给她周围400范围内的敌方单位,并造成0.5秒的晕眩。
不能闪避足以致命的伤害。
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much max hp as he has. 400 AOE.

一级 - 使Mercurial有4%的几率将伤害折射到她周围400范围的区域中去。
二级 - 使Mercurial有8%的几率将伤害折射到她周围400范围的区域中去。
三级 - 使Mercurial有12%的几率将伤害折射到她周围400范围的区域中去。
四级 - 使Mercurial有16%的几率将伤害折射到她周围400范围的区域中去。
Level 1 - Gives 4% chance to redirect incoming damage into the area near her.
Level 2 - Gives 8% chance to redirect incoming damage into the area near her.
Level 3 - Gives 12% chance to redirect incoming damage into the area near her.
Level 4 - Gives 16% chance to redirect incoming damage into the area near her.
  
鬼影重重 (Haunt) [T]
幽鬼在所有敌方英雄身后制造一个鬼影进行攻击。鬼影不可控制,拥有本体50%的攻击力,受到200%的伤害。
幽鬼可以选择以自身代替某个鬼影。

冷却时间:150/120/90秒
魔法消耗:150点

Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 50% damage and each of them will attack only its pair. Cooldown goes down with level.

一级 - 幽鬼在所有敌方英雄身后制造一个鬼影进行攻击,持续4秒。鬼影不可控制,拥有本体50%的攻击力,受到200%的伤害。
二级 - 幽鬼在所有敌方英雄身后制造一个鬼影进行攻击,持续5秒。鬼影不可控制,拥有本体50%的攻击力,受到200%的伤害。
三级 - 幽鬼在所有敌方英雄身后制造一个鬼影进行攻击,持续6秒。鬼影不可控制,拥有本体50%的攻击力,受到200%的伤害。
Level 1 - Haunting images deal 50% damage and take 200%. Lasts 4 seconds.
Level 2 - Haunting images deal 50% damage and take 200%. Lasts 5 seconds.
Level 3 - Haunting images deal 50% damage and take 200%. Lasts 6 seconds.
  
  
版本历史 (Change Log):
6.28
·新英雄,Mercurial - 复仇天魂
6.33
·英雄更名为幽鬼
·初始攻击由44-48提升至62-66;移动速度由300下降至295;初始力量由17上升至19;智力成长由1.3上升至1.6
·相位移动替代为新技能,幽鬼之刃
·复仇更改为普通技能并改善了作用机理
·完全重写了鬼影重重并作为大招
6.33b
·移除了镜像所拥有的折射技能
·鬼影重重第3级持续时间由6.5秒下降至6秒
6.34
·基础攻击由62-66下降至49-53
·将复仇替换为新技能,荒芜
·幽鬼之刃的持续时间下降
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 楼主| 发表于 25-11-2006 02:22 AM | 显示全部楼层
Vol`jin - 巫医
Vol'jin - Witch Doctor

英雄介绍 (Hero Introduction):
Vol`jin原本是丛林巨魔的暗矛部落中的一个“魂感”,或者说巫毒牧师。但他在尝试占卜黑暗魔君的内心世界时被巫妖王捕获。寒冰王座束缚着他的灵魂,操控着他的肉体。现在,这个巫医的黑巫术被用来对付世界之树和那些想要守护它的人们。
Formerly a houngan, or voodoo priest, for the Darkspear Tribe of jungle trolls, Vol'Jin became ensnared by the Lich King while attempting to scry the dark tyrant's inner sanctums. His very soul now bound to the Frozen Throne and the being that commands it, the Witchdoctor鈥檚 black glamour now works to destroy the World Tree and all who would defend it.

初始射程 (Base Range):  600   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  305   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  34 - 44
初始力量值 (Base Strength): 16   |   初始敏捷值 (Base Agility): 13   |   初始智力值 (Base Intelligence): 19
力量增长系数 (Strength Growth): 1.80   |   敏捷增长系数 (Agility Growth): 1.40   |   智力增长系数 (Intelligence Growth): 2.90
查看完整数据  
  
  
麻痹药剂 (Paralyzing Casks) [C]
巫医向敌人投掷一些装满了麻痹粉末的药剂,并使它们在敌人之间弹来弹去,每次弹射令敌人晕眩较短的一段时间(英雄1秒,普通单位5秒),并对普通单位造成75点的伤害。

施法距离:700
冷却时间:20秒
魔法消耗:140点

Vol'jin launches a cask of paralyzing powder that bounce between foes, stunning those effected for a short period of time (1 sec on Hero, 5 on creeps). Deals 75 damage per bounce to non-hero units.

一级 - 弹跳2次。
二级 - 弹跳4次。
三级 - 弹跳6次。
四级 - 弹跳8次。
Level 1 - Paralyzing cask bounce 2 times between enemy units (1 sec on Hero, 5 on creeps). Deals 75 damage to non-hero units per bounce.
Level 2 - Paralyzing cask bounce 4 times between enemy units (1 sec on Hero, 5 on creeps). Deals 75 damage to non-hero units per bounce.
Level 3 - Paralyzing cask bounce 6 times between enemy units (1 sec on Hero, 5 on creeps). Deals 75 damage to non-hero units per bounce.
Level 4 - Paralyzing cask bounce 8 times between enemy units (1 sec on Hero, 5 on creeps). Deals 75 damage to non-hero units per bounce.
  
巫毒回复术 (Voodoo Restoration) [V]
巫医集中他的巫毒魔法来医疗周围的友方单位。

作用范围:340
魔法消耗:70+10/80+10/90+10/100+10点

Vol'jin focuses his voodoo magic to heal nearby allied units. |nDrains 10 mana/sec until deactivated.

一级 - 每秒恢复6点的生命。
二级 - 每秒恢复12点的生命。
三级 - 每秒恢复18点的生命。
四级 - 每秒恢复24点的生命。
Level 1 - Activate Voodoo Restoration to heal allied units around you for 6 hp/sec.
Drains 10 mana/sec until deactivated.
Level 2 - Activate Voodoo Restoration to heal allied units around you for 12 hp/sec.
Drains 10 mana/sec until deactivated.
Level 3 - Activate Voodoo Restoration to heal allied units around you for 18 hp/sec.
Drains 10 mana/sec until deactivated.
Level 4 - Activate Voodoo Restoration to heal allied units around you for 24 hp/sec.
Drains 10 mana/sec until deactivated.
  
诅咒 (Maledict) [E]
向目标区域施放远古的巫毒咒术。被诅咒的英雄不但会持续受到伤害,每隔4秒钟还会根据受诅咒之后所损失的生命值而受到额外的伤害,持续12秒。

施法距离:400
冷却时间:35秒
魔法消耗:120点

Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the begining of the curse. Lasts 12 seconds

一级 - 受诅咒的英雄受到5点/秒的伤害,在诅咒状态中每损失100点的生命值就会受到10点的额外伤害。
二级 - 受诅咒的英雄受到10点/秒的伤害,在诅咒状态中每损失100点的生命值就会受到20点的额外伤害。
三级 - 受诅咒的英雄受到15点/秒的伤害,在诅咒状态中每损失100点的生命值就会受到30点的额外伤害。
四级 - 受诅咒的英雄受到20点/秒的伤害,在诅咒状态中每损失100点的生命值就会受到40点的额外伤害。
Level 1 - Enemy heroes lose 5 hp/sec and get dealt 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemy heroes lose 10 hp/sec and get dealt 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemy heroes lose 15 hp/sec and get dealt 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemy heroes lose 20 hp/sec and get dealt 40 bonus damage for every 100 hp lost during curse.  
  
死亡守卫 (Death Ward) [D]
召唤一个致命的守卫来攻击敌方英雄,持续8秒。守卫是无敌的。(括号内为拥有Aghanim的神杖时的数值。)

需要持续施法
无视魔法免疫

施法距离:300/350/400
冷却时间:90秒
魔法消耗:200点

Summons a deadly ward to attack enemy heroes.
Channeling

一级 - 守卫射程700,拥有60(90)点的混乱攻击。
二级 - 守卫射程700,拥有90(120)点的混乱攻击。
(弹射一次)
三级 - 守卫射程700,拥有120(150)点的混乱伤害。
弹射一次。(同时攻击3个英雄)
Level 1 - Summons a deadly ward to kill enemy heroes. Deals 60(90) Chaos Damage.
Level 2 - Summons a deadly ward to kill enemy heroes. Deals 90(120) Chaos Damage.
(Bounces once.)
Level 3 - Summons a deadly ward to kill enemy heroes. Deals 120(150) Chaos Damage.
Bounces once. (Hits 3 targets.)  
  
  
版本历史 (Change Log):
6.28
·新英雄,Vol'jin - 巫医
6.29
·所召唤的死亡守卫现在是无敌的
6.31
·攻击动画有所改善(箭矢速度提升,有助于补刀)
·麻痹药剂每次弹射会对非英雄单位造成75点的伤害
6.33
·初始攻击力由34-44上升至51-61
·移动速度由295上升至305
6.35
·麻痹药剂的飞行速度上升
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 楼主| 发表于 25-11-2006 02:23 AM | 显示全部楼层
Harbinger - 黑曜毁灭者
Harbinger - Obsidian Destroyer

报告错误  英雄介绍 (Hero Introduction):
在偶然地被巫妖王的亡灵法师们赋予了生命后,这具黑曜石雕像便成了一头依靠吸食周围魔法为生的无情的怪物。因此,它天生就有强大的魔法控制力,可以在施法的时候被动恢复它和它盟友的法力。它骄傲并狡猾,非常喜欢囚禁敌人并剥夺他们的智力。这个黑暗并嗜血的生物,从来就不知道什么叫做手下留情,任何试图与它战斗的人都再看不到明天的太阳。
An obsidian construct brought to life accidentally by the Lich King's necromancers, this heartless monstrosity stays animate through devouring magic in the world aroud it. Therefore, it innately has great control over mana and can passively restore it's own mana pool as it casts spells, restoring the mana pools of it's allies in the process. Proud and intelligent, it takes great pleasure in crushing and imprisoning enemies through psionic exploitation. A dark and brooding creature, it mindlessly destroys without care, and most who attempt to combat it never see the light of day again.

初始射程 (Base Range):  450   |   初始攻击间隔 (Base Attack Time):  1.7
初始移动速度 (Base Move Speed):  300   |   初始防御 (Base Armor):  1.0
基本属性 (Primary Attribute): 智力 / Intelligence   |   初始攻击力 (Base Damage):  49 - 64
初始力量值 (Base Strength): 19   |   初始敏捷值 (Base Agility): 15   |   初始智力值 (Base Intelligence): 26
力量增长系数 (Strength Growth): 1.85   |   敏捷增长系数 (Agility Growth): 1.40   |   智力增长系数 (Intelligence Growth): 2.80
查看完整数据  
  
  
秘法天球 (Arcane Orb) [R]
毁灭者在攻击中附加和他当前的魔法值成正比的额外伤害,对镜像和召唤单位另有加成伤害。

法球效果
英雄攻击 魔法伤害

冷却时间:6/4/2/0秒
魔法消耗:100点

Gives the Destroyer extra power to damage his enemies based on his remaining mana pool.
Deals bonus damage to illsions and summoned units.

一级 - 在攻击中附加相当于毁灭者当前魔法值6%的额外伤害,并且额外对镜像和召唤单位造成100点的伤害。
二级 - 在攻击中附加相当于毁灭者当前魔法值7%的额外伤害,并且额外对镜像和召唤单位造成200点的伤害。
三级 - 在攻击中附加相当于毁灭者当前魔法值8%的额外伤害,并且额外对镜像和召唤单位造成300点的伤害。
四级 - 在攻击中附加相当于毁灭者当前魔法值9%的额外伤害,并且额外对镜像和召唤单位造成400点的伤害。
Level 1 - Deals bonus damage equal to 6% of Harbingers currently remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals bonus damage equal to 7% of Harbingers currently remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals bonus damage equal to 8% of Harbingers currently remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals bonus damage equal to 9% of Harbingers currently remaining mana. Deals 400 bonus damage to illusions and summoned units.
  
星体禁锢 (Astral Imprisonment) [T]
将一个英雄以星体封印,目标英雄在技能的持续时间内完全脱离和现实世界的联系。如果对一个敌方英雄施放,毁灭者向他汲取2点/秒的智力。这些智力将在60秒后归还给敌方英雄。

施法距离:550
冷却时间:20秒
魔法消耗:120/140/160/180点

Teleports a target allied or enemy hero into an astral prison. The hero remains separated from the real world for the duration of the spell. If cast on an enemy, Harbinger absorbs 2 intelligence per second. Intelligence is restored to the hero after 60 seconds.

一级 - 持续1秒。
二级 - 持续2秒。
三级 - 持续3秒。
四级 - 持续4秒。
Level 1 - Teleports the target hero to an Astral Prison. The hero remains separated from the real world for 1 second. If cast on enemy, Harbinger absorbs 2 Intelligence per second. Intelligence is restored in 60 seconds.
Level 2 - Teleports the target hero to an Astral Prison. The hero remains separated from the real world for 2 second. If cast on enemy, Harbinger absorbs 2 Intelligence per second. Intelligence is restored in 60 seconds.
Level 3 - Teleports the target hero to an Astral Prison. The hero remains separated from the real world for 3 second. If cast on enemy, Harbinger absorbs 2 Intelligence per second. Intelligence is restored in 60 seconds.
Level 4 - Teleports the target hero to an Astral Prison. The hero remains separated from the real world for 4 second. If cast on enemy, Harbinger absorbs 2 Intelligence per second. Intelligence is restored in 60 seconds.
  
精气光环 (Essence Aura) [E]
附近的友方英雄在使用物品或者技能时有一定的几率能够恢复一部分的魔法。技能被动增加毁灭者的基础魔法值。
Whenever a nearby allied hero casts a spell, it has a chance to restore a portion of its mana pool. Passively adds to the Destroyer's base mana pool.

一级 - 友方英雄在使用技能或者物品时有10%的几率恢复最大魔法值25%的魔法;对于毁灭者本身的自动施放技能只有5%的几率能够恢复。被动增加毁灭者75点的基础魔法值。
二级 - 友方英雄在使用技能或者物品时有20%的几率恢复最大魔法值25%的魔法;对于毁灭者本身的自动施放技能只有10%的几率能够恢复。被动增加毁灭者150点的基础魔法值。
三级 - 友方英雄在使用技能或者物品时有30%的几率恢复最大魔法值25%的魔法;对于毁灭者本身的自动施放技能只有15%的几率能够恢复。被动增加毁灭者225点的基础魔法值。
四级 - 友方英雄在使用技能或者物品时有40%的几率恢复最大魔法值25%的魔法;对于毁灭者本身的自动施放技能只有20%的几率能够恢复。被动增加毁灭者300点的基础魔法值。
Level 1 - Whenever a nearby allied hero casts a spell, it has a 10% chance to restore 25% of its maximum mana. There is a 5% chance the aura will trigger off of Harbinger's autocast. Passively increases the Destroyer's base mana pool by 75 points.
Level 2 - Whenever a nearby allied hero casts a spell, it has a 20% chance to restore 25% of its maximum mana. There is a 10% chance the aura will trigger off of Harbinger's autocast. Passively increases the Destroyer's base mana pool by 150 points.
Level 3 - Whenever a nearby allied hero casts a spell, it has a 30% chance to restore 25% of its maximum mana. There is a 15% chance the aura will trigger off of Harbinger's autocast. Passively increases the Destroyer's base mana pool by 225 points.
Level 4 - Whenever a nearby allied hero casts a spell, it has a 40% chance to restore 25% of its maximum mana. There is a 20% chance the aura will trigger off of Harbinger's autocast. Passively increases the Destroyer's base mana pool by 300 points.
  
神智之蚀 (Sanity's Eclipse) [C]
黑曜毁灭者释放出他所有的潜能,他的意志释放出精神风暴,以毁灭性的力量穿透那些较为弱小的意志,造成相当于(毁灭者的智力-受打击英雄的智力)*10/12/14的伤害。那些较为强大的意志虽然能抵御较多的伤害,但却要以损耗大部分的能量为代价,消耗当前魔法值75%的魔法。那些智力高于毁灭者的英雄则完全不受影响。

施法距离:600
作用范围:400/500/600
冷却时间:200秒
魔法消耗:200/250/300点

The Obsidian Destroyer unleashes his full potential; his mind unleashes a psionic storm able to penetrate lesser minds with terminal force, dealing damage equal to the difference between their intelligence and the Destroyer's intelligence multiplied by 10. More crafty minds are able to resist much of the damage, but they expend most of their energies to do so, losing 75% of their mana. Heroes with more intelligence than the Destroyer are unaffected.

一级 - 对目标范围内的敌方英雄造成相当于(毁灭者的智力-受打击英雄的智力)*10的伤害。所有受到小于100点的伤害的英雄将损失75%的当前魔法值。
二级 - 对目标范围内的敌方英雄造成相当于(毁灭者的智力-受打击英雄的智力)*12的伤害。所有受到小于300点的伤害的英雄将损失75%的当前魔法值。
三级 - 对目标范围内的敌方英雄造成相当于(毁灭者的智力-受打击英雄的智力)*14的伤害。所有受到小于500点的伤害的英雄将损失75%的当前魔法值。
Level 1 - Deals damage to enemy heroes in a 400 AOE equal to the difference between their intelligence and the Destroyer's intelligence, multiplied by 10. All enemy heroes that take less than 100 damage lose 75% of their remaining mana. Heroes with more intelligence than the Destroyer are unaffected.
Level 2 - Deals damage to enemy heroes in a 500 AOE equal to the difference between their intelligence and the Destroyer's intelligence, multiplied by 10. All enemy heroes that take less than 250 damage lose 75% of their remaining mana. Heroes with more intelligence than the Destroyer are unaffected.
Level 3 - Deals damage to enemy heroes in a 600 AOE equal to the difference between their intelligence and the Destroyer's intelligence, multiplied by 10. All enemy heroes that take less than 400 damage lose 75% of their remaining mana. Heroes with more intelligence than the Destroyer are unaffected.
  
  
版本历史 (Change Log):
6.30
·新英雄,Harbinger - 黑曜毁灭者
6.31
·密法天球的伤害类型改为魔法(没什么区别-_-)
6.32
·精气光环不再会因为0魔法消耗的动作而触发(吃树、插眼、开关分裂箭)
·修正星体禁锢有时会超过4秒的bug,施法距离由700下降至550
6.34
·神智之蚀的魔法消耗由300/500/700下降至200/250/300
6.35
·神志之蚀基于智力差的伤害乘数由10上升至10/12/14,扣除魔法的伤害底线由100/250/400上升至100/300/500

http://dotacn.net/hero/

[ 本帖最后由 xtricky 于 25-11-2006 02:32 AM 编辑 ]
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发表于 25-11-2006 03:13 AM | 显示全部楼层
汗!
剛回到家上網看到新帖
還以爲一夜之間就高潮到5頁
原來是一只英雄佔一樓
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发表于 25-11-2006 07:06 AM | 显示全部楼层
原帖由 deagle-lim 于 25-11-2006 03:13 AM 发表
汗!
剛回到家上網看到新帖
還以爲一夜之間就高潮到5頁
原來是一只英雄佔一樓

也是吓到偶下
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 楼主| 发表于 25-11-2006 09:49 AM | 显示全部楼层
原帖由 deagle-lim 于 25-11-2006 03:13 AM 发表
汗!
剛回到家上網看到新帖
還以爲一夜之間就高潮到5頁
原來是一只英雄佔一樓


原帖由 kjying 于 25-11-2006 07:06 AM 发表

也是吓到偶下



对不起,因为字体会超过一千,所以无法2-3hero个放在一起。
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