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[PS2]铁拳 5 集中討論區

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发表于 15-8-2005 02:04 PM | 显示全部楼层
的确command list里面是有出招表,但是不完全的! 也许有一些招在commande list里面没有,hidden move肯定没有在command list!!
我一直都是在Tekkenzaibatsu.com和gamefaqs看的!

example:
Devil Jin,Kazuya n Heihachi
EWGF = Electri Wind God Fist
这招肯定没有在PS2 T5的command list里面!!
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发表于 15-8-2005 06:51 PM | 显示全部楼层
原帖由 terryforever 于 15-8-2005 02:04 PM 发表
的确command list里面是有出招表,但是不完全的! 也许有一些招在commande list里面没有,hidden move肯定没有在command list!!
我一直都是在Tekkenzaibatsu.com和gamefaqs看的!

example:
Devil Jin,Kazuya  ...


来自 Tekkenaibatsu.com:
f,N,d,D/F+2 - Electric Wind Godfist

Devil Jin - 招式表:(42/72 = 72招里的第42招)
Rising Uppercut

是同一招吗?

[ 本帖最后由 texion 于 15-8-2005 06:55 PM 编辑 ]
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发表于 16-8-2005 02:20 PM | 显示全部楼层
原帖由 texion 于 15-8-2005 06:51 PM 发表


来自 Tekkenaibatsu.com:
f,N,d,D/F+2 - Electric Wind Godfist

Devil Jin - 招式表:(42/72 = 72招里的第42招)
Rising Uppercut

是同一招吗?

是的! 的确是同一招!
但是两招很大分别!

f,N,d,d/f+2  = Wind Godfist (WGF)  
f,N,d~d/f+2  = Electric Wind Godfist (EWGF)

你看清楚有什么不同.
的确看上去好象是同一招,但两个出法,很大分别!

普通的WGF是f,N,d,d/f+2 ,所以没有什么改变,很容易出.
但是EWGF是f,N,d~d/f+2 ,实际上这部分d~d/f+2是什么意思呢?
意思是快速的d~d/f+2,普通的WGF你慢慢地出都没有问题.
但是EWGF要很快的出!d/f+2这部分,当你f,N,d~时候d/f和2要同样的时间按!
也许我说的不是很明白,你可以看下面这里,english的,From Tekken tag gamefaqs.

SECTION I: How to perform the EWGF

First of all, this move can only be done by Jin Kazama and Heihachi Mishima in the game Tekken Tag Tournament by Namco. Kazuya Mishima does not have an EWGF. To repeat: KAZUYA MISHIMA DOES NOT HAVE AN EWGF. Please understand that this FAQ was largely intended to cover the EWGF in Tekken Tag Tournament only. (But the EWGF can also be performed by Jin Kazama in Tekken 3.)

This move, and the juggles that result from it are the keystones to a strong "Mishima Style" Tekken game, as well as the #1 reason these two characters dominate the high-level tournaments worldwide. It is a right uppercut that launches your opponent for some of the most damaging juggle opportunities to be found in the game.

The EWGF(electric wind god fist) is similar to the WGF (wind god fist.)
Both are performed by doing f,n,d,df+2
(if you don't know what that means, it is also explained by CD+2 or f,n,d,df+rp
or f,n,d,df+triangle)

The f,n,d,df is a motion done with the joystick or d-pad that is called a "crouch dash." (fans of Street Fighter will also recognize this motion as Ryu's "dragon punch.") To perform a crouch dash, tap forward (toward your opponent) then allow the controller to return briefly to a neutral state, then move the controller from down to down/forward. If performed correctly and fluidly, the character will appear to duck and lunge forward. It is the diagonal down/forward input that initiates the crouch dash. Many characters in Tekken have this
maneuver- Jin, Heihachi, Devil/Angel, Kazuya, Alex/Roger, and Armor King are probably the most notable examples.) This maneuver is useful for getting close to your opponent while avoiding high attacks. But its main function is to set up attacks.

Many moves can be done from the crouch dash, but since this is about the EWGF,
let's start there. Keep in mind the information here is for Jin and Heihachi ONLY.

If the 2 (triangle, right punch) is hit during the crouch dash, the "wind god fist" (WGF) will be performed. This move is a useful launcher, but not as useful as the Electric Wind God Fist (EWGF.) Careful observation will prove that the right punch may be input at any time during the crouch dash to perform the WGF.
As soon as the punch is performed, the dash stops. Practice will confirm that the earlier in the dash the right punch is hit, the faster and shorter the dash.

The crucial aspect of understanding the EWGF is in two parts:

1) the diagonal down/forward motion of the controller BEGINS the crouch dash

2) the right punch (2,triangle) ENDS the crouch dash.
To perform an EWGF instead of a WGF, HIT THE RIGHT PUNCH AND THE DOWN/FORWARD AT THE SAME TIME. This effectively begins and ends the crouch dash at the same time, resulting in a wind god fist with special properties- hence the "electric" WGF.


This may sound simple, but it is pretty tricky, particularly for beginners. When I say that the df and the right punch need to be performed at the same time,
that means you have 3 frames (a 1/20 of a second window) to nail it, otherwise
you will get a "normal" WGF. For Heihachi, the EWGF window is smaller- he has a
2 frame window (1/30 of a second) to hit the EWGF. The key to a successful EWGF
is hitting df+2 simultaneously. A misleading statement about the EWGF that
appears in some guidebooks is that the EWGF is a WGF "done quickly." Remember
that the crouch dash consists of f,N,d,df and the EWGF is initiated by the df+2.
The beginning portion of the move DOES NOT have to be performed with blazing
speed- so long as the df and the right punch are performed at the same instant.

With practice, timing, and superb control, it is possible to hit FOUR of these
in a row in a juggle (five on True Ogre.) The "greats" love to use this move to
punish whiffed moves and to bulldog the opposition. For many Mishima players,
the EWGF is the beginning and the end of their offense. Many players structure
their entire game around this one set-up. It is a great juggle starter, it is
great in the middle of juggles, and it is great to end juggles. If you want to
master the Mishima style of Tekken, it is in your best interests to learn to
perform the EWGF at will with Heihachi and Jin.


SECTION II: EWGF Properties

There are notable differences between the EWGF and the WGF. The most obvious
difference is that since it is an "Electric" Wind God Fist, the character will
crackle with bolts of electricity EVEN ON A BLOCK OR WHIFF. A blocked EWGF will
also result in a block stun that knocks the opponent back a couple steps. Since
the EWGF is a launcher, you can buffer tags to allow your tag partner to finish
the juggle.

Jin's EWGF:

Jin's EWGF has a 3 frame window to hit the df+2 (This means that the df and the
right punch need to be input within 1/20 of a second of each other.) It Hits
high and may be reversed or ducked (if a tag is buffered it hits special mid and
cannot be reversed or ducked.) It does 25 damage, and approximately 37 damage on
a counter hit (same damage as WGF.) It recovers faster than the WGF (allowing
for better juggle opportunities.) Jin's EWGF will allow juggle opportunities
EVEN ON A COUNTER-HIT (a CH WGF sends your opponent flying so far away that you
cannot juggle, but a CH EWGF launches them straight up.) Jin's EWGF also hits
with a larger range than WGF- not a 'long' range as such, but when he performs
the actual move, the hit sphere around his fist is larger than the WGF, allowing
you to hit juggles where the opponent is closer to the ground or slightly
further away in the air.
Note: Jin can also perform a "Dash Electric Wind God Fist" or DEWGF to cover
more ground. The DEWGF is f,f,N,d,df+2.

Heihachi's EWGF:

Heihachi's EWGF has a 2 frame window to hit the df+2 (This means that the df and
the right punch need to be input within 1/30 of a second of each other.) It Hits
special mid and may not be reversed or ducked. It does 25 damage, and
approximately 37 on a counter hit (same damage as WGF.) It recovers faster than
the WGF (allowing for better juggle opportunities.)


SECTION III: Wavedashing and the EWGF
(courtesy of Worldmaker)

WaveDashing into a WGF - (Wavedashing is chaining crouchdashes together) This,
simply put, is done by merely pressing 2 at any point in your wavedash,
excepting when you are pressing forward to cancel into the next CD.

f~qcf~f~qcf+2

Wavedashing into an EWGF - To EWGF, A wavedash must be canceled by performing
the entire EWGF motion. (That is, it can flow easily into the end of a WD, but
the final motion must end at 'df', instead of a full QCF, and 2 must be pressed
simultaneously.)

f~qcf~f~qcf~f~qcf~f,n,d,DF+2.

(Heihachi has it even harder. Since he cannot truly WEWGF, he must cancel the WD
then perform the EWGF. f~qcf~f~qcf~f~qcf~f~f,n,d,df+2)

(source:gamefaq)
EWGF Beginner's FAQ

里面不相同的地方是T5 Kazuya 有EWGF的!

这是谁在T5里有EWGF的:

Kazuya
Heihachi
Devil Jin
Jin (有两个,一个是f,N,d,df+1,另一个是f,N,d,df+2)
Mokujin (如果变成Kazuya,Heihachi,Jin)

[ 本帖最后由 terryforever 于 16-8-2005 02:33 PM 编辑 ]
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发表于 16-8-2005 02:42 PM | 显示全部楼层
SECTION III: Wavedashing and the EWGF
三岛步法是很重要的
要成为一个Mishima Family expert,就要学会!!

不过不只是Mishima Famail有三岛步法,其他的也有:
Mishima Family
Jin
Devil Jin
Kazuya
Heihachi

others
Roger jr.
King
Hworang
Mokujin

还有一些有步法的,只是不是三岛步法的出法.
Paul,Nina,Lei,Lee,Xiao Yu n Julia.....
一些是向后的,一些是向前的.
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发表于 16-8-2005 04:53 PM | 显示全部楼层
原帖由 terryforever 于 16-8-2005 02:42 PM 发表
SECTION III: Wavedashing and the EWGF
三岛步法是很重要的
要成为一个Mishima Family expert,就要学会!!

不过不只是Mishima Famail有三岛步法,其他的也有:
Mishima Family
Jin
Devil Jin
Kazuya
...


对不起,不太了解以上所说的所有,是什么来的?什么叫做‘三岛步法’??!

另外,关于 EWGF,的确是在游戏的招式表 command list 里有列明,对吧??就是里边所示范,有电的那招吗?

还有,kazuya, jin, heihachi, jinpachi 是什么关系来的?

我以为:kazuya 与 Jin 是兄弟,或师兄弟,heihachi 是 kazuya 的父亲,Jinpachi 是 heihachi 的老爸,早已死,不过上身在 heihachi。
关系有这么乱吗~???哈!
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发表于 16-8-2005 05:58 PM | 显示全部楼层
Family Tree
Jinpanchi + ???
=Heihachi

Heihachi + ???
=Kazuya

Lee是Heihachi adopt son (养子)

Kazuya + Jun
=Jin
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Follow Us
发表于 16-8-2005 06:00 PM | 显示全部楼层
原帖由 texion 于 16-8-2005 04:53 PM 发表


对不起,不太了解以上所说的所有,是什么来的?什么叫做‘三岛步法’??!

另外,关于 EWGF,的确是在游戏的招式表 command list 里有列明,对吧??就是里边所示范,有电的那招吗?

还有,kazuya, ji ...

三岛步法
WaveDashing into a WGF - (Wavedashing is chaining crouchdashes together) This,
simply put, is done by merely pressing 2 at any point in your wavedash,
excepting when you are pressing forward to cancel into the next CD.

f~qcf~f~qcf+2

Wavedashing into an EWGF - To EWGF, A wavedash must be canceled by performing
the entire EWGF motion. (That is, it can flow easily into the end of a WD, but
the final motion must end at 'df', instead of a full QCF, and 2 must be pressed
simultaneously.)

f~qcf~f~qcf~f~qcf~f,n,d,DF+2.

(Heihachi has it even harder. Since he cannot truly WEWGF, he must cancel the WD
then perform the EWGF. f~qcf~f~qcf~f~qcf~f~f,n,d,df+2)
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发表于 16-8-2005 09:12 PM | 显示全部楼层
(Rising Punch和Wind godfist是同一招,只是不知为什么Namco给T5这招新名为Rising Punch,旧的名是Wind godfist??)

是! 在command list那只是普通的WGF!!
真的EWGF是全身有带电的!!即使是block,也会是block stun(弹走!!))
这就是EWGF的利害之处!
它的Damage跟normal WGF是不同的!

here the difference:
Devil Jin/Kazuya/Heihachi
WGF = 23 damage
EWGF = 25 damage

Jin
f,N,d~d/f+LP = 没有任何差别 23 damage
f,N,d,d/f+RP (normal) = 25 damage
f,N,d~d/f+RP (EWGF) = 30 damage
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发表于 17-8-2005 02:02 PM | 显示全部楼层
原帖由 terryforever 于 16-8-2005 09:12 PM 发表
(Rising Punch和Wind godfist是同一招,只是不知为什么Namco给T5这招新名为Rising Punch,旧的名是Wind godfist??)

f,N,d~d/f+LP = 没有任何差别 23 damage
f,N,d,d/f+RP (normal) = 25 damage
f,N,d~d/f+RP (EWGF) = 30 damage


1。请问,所谓的 ~ 是什么意思?是要很快吗?

2。请问还有什么隐藏技吗?

3。真沒想到, Jin 是 Kazuya 之子? 看過去差不多年齡咧~?
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发表于 17-8-2005 03:55 PM | 显示全部楼层
原帖由 texion 于 17-8-2005 02:02 PM 发表


1。请问,所谓的 ~ 是什么意思?是要很快吗?

2。请问还有什么隐藏技吗?

3。真沒想到, Jin 是 Kazuya 之子? 看過去差不多年齡咧~?

1.    ~ - Moves must be done IMMEDIATELY after the other
         (必须要快)

2.    多到说不完!!

3.    为什么Kazuya的年龄好象跟Jin差不多?你向下读,你就明白

(Tekken 4 Kazuya story)
Defeated by Heihachi and thrown into the mouth of volcano(T2's story) twenty years ago, Kazuya was brought back to life by G Corporation, a biotech firm making revolutionary advances in the field of bio-genetics research. With G Corporation aid, Kazuya investigated the mechanism of the Devil Gene that resides within his body by subjecting himself to genetics experiments. Kazuya beleive that once he unlocked and controlled the power of the Devil Gene, he would be powerful enough to defeat Heihachi and destroy the
Mishima Zaibatsu.

Twenty years later, the Tekken Forces attacked a G Corporation research facility without warning and succeeded in stealing re-search data from the Mishima Zaibatsu. Kazuya learns that he was also a target in the attack. Unfuriated that Heihachi once again ruined his plans, Kazuya is determined to seek his revenge against
Heihachi more than ever.

Kazuya instantly recognizes the announcement of The King of Iron Fist Tournament 4 as a trap set by Heihachi to lure him out.Despite his knowledge, Kazuya enters the Tournament it is his chance to defeat Heihachi.

PS:G Corporation是Mishima Zaibatsu的敌人!! T5 opening里面的Jack 5和Raven是G Corporation派去杀死Heihachi的!

[ 本帖最后由 terryforever 于 17-8-2005 03:58 PM 编辑 ]
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发表于 19-8-2005 10:45 AM | 显示全部楼层
原帖由 terryforever 于 17-8-2005 03:55 PM 发表

1.    ~ - Moves must be done IMMEDIATELY after the other
         (必须要快)

2.    多到说不完!!

3.    为什么Kazuya的年龄好象跟Jin差不多?你向下读,你就明白

(Tekken 4 Kazuya story)
...


我有从 igame 找到一些隐藏技,不过好像都已列明在游戏里了。还没好好看过。

昨天用 mokujin 打 very hard 的难度,共用了差不多45分钟完成 ,单是在想这一场它又化身成谁就够难了,何况还得记住所有人物的必杀技。想到它是谁时,已被人的差不多了。

mokujin 应是最难用的吧?!
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发表于 19-8-2005 12:10 PM | 显示全部楼层
原帖由 texion 于 19-8-2005 10:45 AM 发表


我有从 igame 找到一些隐藏技,不过好像都已列明在游戏里了。还没好好看过。

昨天用 mokujin 打 very hard 的难度,共用了差不多45分钟完成 ,单是在想这一场它又化身成谁就够难了,何况还得记住所有人 ...

Mokujin的确是很难用的!
但是,如果你记得全部人的动作,就很容易了!
我已经记住七七八八了,除了新人之外!
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发表于 20-8-2005 02:08 AM | 显示全部楼层
现在,我练着Baek!!
超难的!!他的Flamingo cancel n combo超难!!
因为要buffer的......
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发表于 21-8-2005 11:25 AM | 显示全部楼层
原帖由 terryforever 于 20-8-2005 02:08 AM 发表
现在,我练着Baek!!
超难的!!他的Flamingo cancel n combo超难!!
因为要buffer的......


这是什么组合技?

对了,terry 兄可有发现,好像这里变成了我们俩的地盘似的,别无他人留言了。哈!

对了,昨天我店里来了一个顾客,也是铁拳玩家,他有几招组合技我觉得很不错,特此与大伙儿分享。

Hwoarang:

后+LK (把人踹上半空,当然还有其他方法也能),然后 LP, RP,前下+LK+RK (卧龙拜月,过头踢)。
加上倒地也有杀伤力,总共有六下。
又好看,也不难出。各位可以试一试!

Jin:
下+LK+RK(也是把人踹上半空),然后 LP, RP, 再接 后下+RP, RP, LK,共有 7 下,若第一招得逞,其后的命中率还比 10 hit combo 高。

在此抛砖引玉,希望 terry 兄,也来分享一下一些特别技!
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发表于 23-8-2005 04:47 PM | 显示全部楼层
Ya!!这里已经我们俩的地盘了!!

店里来了一个顾客??

你开Video game shop或街机场??


Jin
d+3+4; b,f+2,1; d/b+2,2,3
d+3+4; f+1; 1,2,4
d+3+4; f+1; 2,1; d+1
d+3+4; f+1; 1,2; f,f+2

[ 本帖最后由 terryforever 于 23-8-2005 05:00 PM 编辑 ]
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发表于 23-8-2005 05:48 PM | 显示全部楼层
Beak's Flamingo cancel 是用来取消他的Flamingo Stance!!
他的combo差不多都必须要cancel!!

给一个combo例子:
d/f+2 -> 123~f ->123~f -> 123~f -> f+1+2 -> 4

One Two Flamingo Step
123~f = LP,RP,LK ~forward (Flamingo Stance)
当123~f时,就会进Flamingo stance,但是你cancel他的Flamingo Stance,然后你就可以Combo了!!

PS:也许我解释错误,因为很难解释....
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发表于 23-8-2005 09:14 PM | 显示全部楼层
原帖由 terryforever 于 23-8-2005 04:47 P
你开Video game shop或街机场??


我在我哥的网咖工作,店里有两台电视+PS2。
等你的回复等了好久了!

唉~ 昨天店里又来了一个少年,跟之前提过的那个一样,两人都会用 king 的连环抓,其他人物也用得不错。
哇劳也~ 果然一山还有一山高。

刚才又跟一个少年,他的 law:

(起身时)LP(把人击上半空),然后 LP, RP, RP, RP, RP,共六下。

刚试过你所说的 BAEK,在对战中,要快点出招,我的方法是:
前(不放)LP,RP,LK (这样LK就有 FLAMINGO 之效),然后出十连环,RK,LK,RK,LK,LK,LK,LK,RK,LK,LK, 敌人在空中时,再 LP, RP, LK, LK, LK, RK, RK。十多下说!

你所说的 Jin 我全都出得到了,只差这招未成: d+LK+RK, f+1, 2, 1, d+1, 这样都被你拼到,太强了吧~?

你多数用哪个人物?打得较好的又是谁?
我对人时,打得较好是用 Hwoarang, Law, Feng, Xiao Yu, Baek.
对电脑时,较易取胜的是 Hwoarang, Feng, Xiao Yu, Haihachi, Kuma/Panda.

用 Hwoarang 时,我有一招蛮唬人的:
空中三连踢后抬右腿 Flamingo,紧接十连环的左拳、右拳...
出法:f/u + RP, RP, RP,F > > LP, RP, LK, RK....
虽然不是连环攻击,蛮好用的。

[ 本帖最后由 texion 于 23-8-2005 10:42 PM 编辑 ]
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发表于 24-8-2005 01:14 PM | 显示全部楼层
原帖由 texion 于 23-8-2005 09:14 PM 发表


我在我哥的网咖工作,店里有两台电视+PS2。
等你的回复等了好久了!

唉~ 昨天店里又来了一个少年,跟之前提过的那个一样,两人都会用 king 的连环抓,其他人物也用得不错。
哇劳也~ 果然一山还有一山高。 ...

oic!!
全部King的连环抓,蹲下或蹲下手就破了!
baek的combo差不多学完了.现在学着Flamingo cancel来yam人!

原帖由 texion 于 23-8-2005 09:14 PM 发表
刚才又跟一个少年,他的 law:
(起身时)LP(把人击上半空),然后 LP, RP, RP, RP, RP,共六下

WS=起身时
是WS+2把人击上半空

我多数用的人物是:
Xiao Yu, Lei, Kazuya, Law, King, Baek (beginner), Nina (beginner), Devil Jin, Jin (beginner), Julia.....
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发表于 24-8-2005 04:08 PM | 显示全部楼层
轉載自鐵拳中國討論區,非常有用
[原创] T5 白头山
写点白的心得.初次发贴,语言组织能力差请见谅.
1,2系列
=3 [~f_~b] 因为是8桢起手,后可以接Flamingo中的f2,3投技以及其他Flamingo的招数衔接或者污血.
=3,3,3,4
=3,3,3,d+4
=3,3,4<4<3 [~f_~b] 同上.因为上段招数过多很容易被对手蹲,实战中不是很常用.偶尔客串一下.
=3,4<3 两下最保险,第三下可以用来对付着急出招的对手.可延迟.偶尔使用可以.
b+1本身带有SSR效果,感觉没有TT中好用.一样可以在Flamingo中出
SS+1 感觉只有在出错招的时候才能见到,一般很少用
1+2,4 很不错的招数.常用做空连收尾,可以分解单独使用1+2由于发生时间快.
所以可当作确反用后可接d+3,3,3 or d+4,3,3f后投技,中段2择.
2,2 10桢起手,一中全中.打中后人物略有SSL
d/f+2 白的主力浮空技,据说到了T5不能躲避上段.
b+2 同 b+1 有SSL效果,可惜是上段.ch对手倒地.
f,N,d,d/f+3 这招比TT感觉快了点,避上段.被防破绽小.
f+3,3,2 新招 可用做污血用.后面的2单独CH晕厥 不可恢复.
f,f+3 同三岛家的f,f+3就不多说了.后接法和1+2相同.
f,f,N+3 [~f] [~b] 拉前是直接进Flamingo 拉后是取消 被防对手崩防 可惜上段而且出招速度奇慢,不推荐.
d/f+3 [~f_~u_~d]
=4
主力技任何一下CH都是晕厥不可恢复,后可以 4 or d/f+1浮空.第一下可以用f,u,d取消直接进Flamingo.
d/b+3 污血技
WS+3,4<4,3 第1下中后面的不可蹲可配合WS+3,3<4使用,拉4个方向都可进Flamingo.
3+4 or u/f+3+4 击中后可接1+2,4或 f,f,4 可进Flamingo.
4<4 可延迟,被放劣势较小.CH浮空
f+4<3 可进Flamingo.配合f+4,4污血 最后的4 CH浮 可接WS+4,4,4或WS+4,4,3进Flamingo中择.或d+3,3,3或d+4,4,3
d/f+4~4<3 可进Flamingo配合d/f+4,4,4使用
d+4,3,3,d+3配合d+4,3,3<3 2择或进Flamingo中继续择.
d/b+4 新技,躲上段,被防硬直大成S型.后可接WS+4,4,4或WS+4,4,3进Flamingo中择.或d+3,3,3或d+4,4,3
b+4 中段,背浮,可在Flamingo出.
(u/b_u/f)+4 主力浮空技 下裁后用
u+4,3 第一下击中对方晕厥,不可恢复.
b+1+2 拳反拉住后可进Flamingo 反后d/f+2浮空.

Flamingo中的招数
3,3,4 Flamingo的主力技可延迟配合3,4,4,4或3,4,4,3 [f_b]使用,
f+3 中段.还算说的过去
b+3 跟TT性能一样
(d/b_d_d/f)+3 污血
f+4 打的很远,可惜是上段,下血不少.速度一般.
说一下Flamingo中的一些招的特别出法
d+3,3,3:Flamingo中d+3+4 3,3.前提是进Flamingo后3不能松开,轻点4后松开再输入3,3
d/f+3,4:同上,只是d+3+4要换成d/f+3+4
3,3,4,4:系列同上把方向改成b+3+4
f+2+3: 很简单把f+2+3拆开练,就是f+2,3.之间衔接要快.
写几个常用空连:
d/f+2_u/f+4:
3+4~f,3+4~f,3+4,1+2,4
1,2,3~f,1,2,3~f,1,2,3~f,3+4
最下血的是d/f+2,4,3+4~f,1,2,3~f,3+4~f,1+2,4 10连65血.u/f+4,4,3+4~f,1,2,3~f,3+4~f,1+2,4 69的血
f,N,d,d/f+3:
U/F+4 3+4~f,1,2,3~f,3+4~f,1+2,4
或者以u+4,3开头
其他的接法大家自己研究吧.大概就这些东西.
总体感觉白头山在T5中比TT强了.但是Flamingo中的衔接比TT慢了不少.主要进攻手段是围绕1,2和d/f+3,4开始的.
在Flamingo中的变化配合他的一些污血技和投技,可以让对手眼花缭乱(玻璃花眼除外).Flamingo中的SS比花狼的
好用一些因为毕竟是以b开始进入Flamingo的.经常可以绕到对手后面.空连一般,墙壁技顶多过去3,3,3就差不多了.
还有就是Flamingo中的投技不是很好拆,有时感觉到了要拆了,已经被抓到了.除非提前预防.再就是Flamingo中出
d+3,3,3系列的特殊输入也比TT简单许多.(TT中必须先前或者后垫一步).第一次写这种东西没什么经验,不足的地方
还请大家多指点.
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发表于 25-8-2005 06:48 PM | 显示全部楼层
怎樣起身是最快的???
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