【游戏名称】:Uncharted 3: Drake's Deception
【游戏人数】: 1人 (单机模式) | 10人 (联网模式)
【支持联网】: 是
【支持奖杯】: 是
【游戏类型】:Action-adventure
【开发公司】: Naughty Dog
【发行公司】: Sony Computer Entertainment
【发售日期】:November 1, 2011
游戏简介::在這次這款系列最新作當中,玩家們將再度化身為系列主角Nathan Drake,並與夥伴Victor Sullivan一起前往阿拉伯半島南部的「魯布哈利沙漠」(the Rub' al khali)尋找傳說中的夢幻都市「Iram of Thousand Pillars」(千柱之城,或稱「Atlantis of the Sands」,意喻沙漠上的亞特蘭提斯,消失的古城)。
WEAPON LOCATIONS
M32-Hammer - Inside the hangar on the upper walkways, where they converge.
Mag 5 - Inside the hangar, on the lower level between two rooms.
SAS-12 - Inside the upper hangar office, on the corner desk. In a team objective game, it takes the M32 Hammer's place.
T-Bolt Sniper - In the construction site near the fallen communications array.
RPG-7 - On the lower roof of the hangar; after an explosion destroys the construction area.
Pistole - Inside the hangar, in a small ground floor office.
Gun turret(s) - Behind the starting truck, on the platform.Another turret gun is only accessible after the cell tower falls, creating a way up.
Riot Shield - Located in a giant metal crate in between the outer wall and the main building
Chateau
WEAPON LOCATIONS
PAK-80
Mag 5 - Located on the upper floor on top of the radiator.
Pistole - Located at ground level, directly beneath the collapsing floor.
T-Bolt Sniper - Inside a small cranny on the upper floor, directly across the room from the Mag 5.
RPG-7 - Located right next to the turret beside the heroes initial spawn point (co-op).
AK-47 - Located at the courtyard, on the left stone staircase, right on the bottom of the staircase close to where a tree is located.
M32-Hammer - Located within the small dried out fountain structure on the villains side near the truck
Yemen
WEAPON LOCATIONS
RPG-7 - Leaning against a crate on the villains' side of the main building in the courtyard.
M32-Hammer - Leaning against the upper wall of the main building in the courtyard, opposite the treasure chest.
T-Bolt Sniper - Two can be found in the map, one on each of the twin balconies that overlook the central courtyard.
Riot Shield - Stowed away in the rear of a building on the cliffside.
Sawed Off Shotgun (Found in objective gametypes only) Inside the small building in the the middle of the courtyard. On the table.
Desert Village
WEAPON LOCATIONS
PAK-80 - Located on the central building.
Sawed Off Shotgun - Located on the higher half of the map, laying on a piece of horizontal cover.
T-Bolt Sniper - On the roof of a building midway between the heroes and villain's initial spawn points, overlooking a treasure chest.
London Underground
WEAPON LOCATIONS
Gun turret - Located at ground level, this can be found overlooking the central area on the side of the villains platform. Metal plating protects against most attacks from the front, but players can be easily attacked from either side or behind.
T-Bolt Sniper - Found in the central area at ground level, leaning against the metal sculpture (on the heroes side).
SAS-12 - On the red couch in the subway track (villain side).
Mag 5 - On the central section of ruined balcony above the heroes platform, directly below the metal support beam.
RPG - Well hidden above the heroes platform, near the end of a metal support beam that spans the area above the platform. To access it, players must climb to the balcony containing the Mag 5, and climb the two crates that are on it. From there, they can jump onto the beam and shimmy their way across to the RPG. It is also possible to stand on the beam if you carefully press on the aim button while attempting to climb up, once standing it can be a great place to shoot people with the RPG.
Syria
WEAPON LOCATIONS
Riot shield - Three can be found in the map.
T-Bolt Sniper - Located against a low wall at the top of the stone stairs, at one of the highest points of the map.
RPG - Located on the first floor of the central building.
Sawed Off Shotgun
City of Brass
WEAPONS
RPG-7
Mag 5
SAS-12
M32-Hammer
Facility
WEAPONS
PAK-80
Pistole
M32-Hammer
Mag 5
Molten Ruins
WEAPON LOCATIONS
M32-Hammer - Located on the small bridge in the centre of the map.
Mag 5 - Located in the high central room, above the small bridge and overlooking the domed building's interior.
Riot Shield - Located close to the right arch.
Highrise
WEAPON LOCATIONS
RPG-7 - One of the only weapons to keep its spawn point, the RPG is still located on the yellow platform connected to the kitchen.
Pistole - On the crane above the level of the RPG-7
T-Bolt Sniper - One is located near the water tower, while the other is leaning against a crate at the back of the villains base.
SAS-12 - On top of the water tower, where the Dragon Sniper used to be.
Mag-5 - On the roof of Hotel Xanadu
Museum
WEAPON LOCATIONS
M32-Hammer - On the balcony of the building opposite of the large museum building.
Mag 5
T-Bolt Sniper (x2) - One is on the rooftop of a small garden adjacent to the main museum balcony nearest the heroes' spawn. The other is inside a small turret-like building on the pergola not far from the villains' spawn.
Riot Shield (x2) - One is underneath the pergola on the villains' side, facing the central fountain. The other is near the heroes' spawn, next to a passageway leading towards the side of the large museum building.
SAS-12 - Inside the main large tower against the back wall on the second floor.
-Fixed an issue so that 3D works properly on all Sony SimulView 3D TVs.
1.02
Single Player
General
-Movie cutscene viewer added (in the Bonuses menu, Single-Player only)
Technical
-Fixed the missing Motion Blur effects (for Single Player only)
-“Alternate Aim Settings” added to the Options menu under Camera options (for Single Player only)
Multiplayer
General
-Settings bug fixed: all controls being set to flipped mode setting will no longer change all controls back to default
Gameplay
-Medal streaks won’t reset if the host migrates to another user
-Blindfire targeting adjusted so that opposing players past a certain vertical angle above and below won’t be hit.
-Allow grenade throw while scoped
-Tuned Pull Down range from 1.5 meters to 2.0 meters
-Lowered the player running speed when players run ‘n gun by approximately 15%
-Slightly increased the turn radius of run ‘n gun
-Slightly decreased the turning speed during Sprint
Technical
-Fixed an infrequent hunter spawning issue in Hunter Arena when the match round switches
-Fixed several cinema crashes
-Locked fast-forwarding on convoy sequence in Airstrip TDM and train sequence on London Underground TDM to 3x maximum in Cinema Mode
-Fixed certain cameras in Kick Offs and Pull Downs
-Fixed a late join skin bug with locked content
-Fixed a split-screen Buddy treasure pickup bug
-Fixed duplicate medal problem causing bad tabulation of a few medals to the player’s career stats
User Interface
-Objective points now show up in the player’s Competitive statistics tab instead of the Cooperative statistics tab
-Added a Facebook Sign Out option
-Added the Add Friend functionality in the Facebook tab
-Fixed voice icon for mics not appearing in Matchmaking lobby
-Adding missing weapon stats tracking for certain weapons that were not being recorded to the player stats
-Fix for not displaying the entire Online ID within the “Players” column of any leaderboard.
-Fix for a user having an online ID containing fifteen or more characters created in uppercase format and actively using a voice comm device.
Server
-Matchmaking now waits for double the number of players in the biggest party in the room to be present before starting a game (to prevent parties from being split frequently)
-Players no longer able to join party that is already in Matchmaking
1.03
-Users in the largest party in a game room will no longer be designated as Villains a large majority of the time
-Cutscene viewer audio issues fixed (3D only)
- Creepy Crawler Kickback - now requires 17 medals to activate (previously 15 medals).
- Quick Boom Kickback - now requires 10 medals to activate (previously 7 medals) and a 5 second decrease has been applied to its duration (now 15 seconds, previously 20 seconds)
We are working on balancing and tweaking other aspects of the multiplayer gameplay such as the FAL-SS and other elements. We'll have an update about upcoming changes as soon as we can make them available.